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Is sound and stage modding easier in 6 then in 5?


cornel

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I wanted to make a total conversion (ambient/theme)  mod for DOALR5 but got stuck on the in-game music (during the fights), which was in a special container that SoundSwap could not extract. I also wasn't capable of changing/limiting the available stages for the fights using LNKReshuffle. Is this easier now in DOA6 or is it just as undoable? Does any experienced modder know?

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