raithe Posted September 24, 2011 Posted September 24, 2011 Am I correct in assuming that if I were to remove the lines: set xLoversJoburg.EffectStalker to ghostEffect set xLoversJoburg.EffectStalkerHeat to effectAbsorb set xLoversJoburg.EffectStalkerBounce to LifeDetected from xLoversJoburgInitialize would it get rid of the cheesy particle effects on stalkers? Is there any real purpose for that part of the script (like is it referenced in another script later) or is it just a visual thing? (Maybe a debug that wasn't tagged as debug?) I'd like to get rid of it because I use SDR which (among other things) makes sneaking NPC's invisible to the player; an effect that is rather ruined by the horkin' glowing pink cloud.
EvenstarGW Posted September 25, 2011 Posted September 25, 2011 Removing those lines seems a bad idea. Joburg will try to play an effect but won't know which to play. Instead, you'll want to replace the effects with something invisible, or alternatively, look at the lines where these effects are actually being played and disable those.
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