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SOS Concealing list despite SOS Revealing keyword? Werewolf NPCs


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I have been having an ongoing issue getting werewolves NPCs added by the Diverse Werewolf Collection to show SOS genitals when spawned.  About 40% of them do, the rest just don't.  I investigated with the SOS MCM and discovered that the ones who don't show a schlong were actually assigned a schlong, but the SOS Inspector shows they are on the "Concealing Armor" list.  The ones whose schlongs are visible show they are not on the Concealing list.

 

I added "SOS_Revealing" keyword to all the added werewolf NPCs in SSEedit, and now SOS MCM says they are all wearing Revealing armor (the fur textures are considered an armor), but I still have roughly half not showing schlong, and the MCM still says they are on the Concealing list, but also now Revealing at the same time.  My understanding was that the SOS startup scripts initially add all armors to the Concealing list while loading, but then remove from that list the armors with the Revealing keyword.  Which is why I am lost at trying to troubleshoot how so many of these spawns show both Concealing list and also Revealing armor - but also that some of them don't show Concealing and have a visible schlong. 

 

I can't see any difference between the way the werewolf armors are now tagged/slots assigned, and how other SOS Revealing armors are set up - and they work 100%.  I also investigated the Concealing Armor list in CK but it is empty - I think it is just dynamically filled via scripts in-game.  I also have Diverse Werewolves loading after SOS.esp in case load order mattered.

 

Any thoughts?  I am open to other mod suggestions too - it just needs to add lots of different-looking werewolf and werebear NPCs so my spawns are interesting, and of course work properly with SOS.

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