Nevershouldhavecomehere Posted March 23, 2019 Posted March 23, 2019 Is such a thing even possible with enough SMP wizardry? I have choose between either having a bone having animation or having proper physics, is there no way to have both? I kind of managed to duplicate floppySOS functionality with SMP by leaving one bone kinematic and rest dynamic, but it's not perfect. Now I'm experimenting with adding physics to hands but it's not exactly working out. Any suggestions, anybody?
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