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Concept for a newer sex farm game


androabeloth

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So I looked at Breeding Season and Breeders of the Nephelym. Both seem to have made steps in the right directions in terms of the gameplay. I think the biggest issue was a lack of real story for most of them ( not long dialog pieces, but a reason for really doing what you are doing) So I took some time the other day to rough out a basic concept for a 3d game of the same type as those two. using both of them as a base along with the MGE lore that I've seen here and there.

 

I think there are still things in the doc that could use some work. Certain monster types that need more variety and others that need to be reclassified in some way. Overall though I think it's a pretty solid idea for a basic game concept put together in a short time frame.

BreedingGameConcept.doc

 

the following is a good part of the document skipping tables and such:

 

Monster stat numbers and importance

 

Size: Small, Medium, or Large (with one exception) Used for breeding controls Small cannot breed with Large (Slimes do not have a size notation since they are amorphous creatures. Technically they will assume the size of the partner at the time) When breeding with different sizes the Fertility chance should be reduced. [This is partly to deflate the animation workload that would come with that many creatures]

Level: Determines how many lust points are used to mate. Need 1 lust per level. (I.E. a monster with 1 lust point remaining cannot mate with a Level 2 monster) each level gain allows 3 or 4 points to be placed as desired but only 1 point per stat per level.

Lust Points: 1 per level +1 per stamina. Determines amount of mating’s possible in a day.

Strength: exp while breeding increased and increases milk quantity every 5 points

Dexterity: crit chance in milking (extra juice) (.25% for each point in dex. calculate milker and milkee and add.) player also receives more turns during encounters.

Stamina: Generate more lust points per day (2 per point)

Charisma- increases chance of capture of monster for player. Affects the milk quality rating for monsters.

Willpower- allows storage of more lust points that are not used during day (2 per point)

Fertility- affects base chance for pregnancy and added bonus stacks for repeated breeding’s formula for percentage as follows ([character 1base + character 2 base]/2 +character 1 bonus + character 2 bonus) with restrictions cannot exceed 99%

 

Plot

The Goddess Erosecchi has transported a group of humans with odd fetishes into a town surrounded by lustful creatures. The now established town of Yiff has tasked you with bringing the surrounding areas under control in order to prevent the town from being overrun by naughty creatures. In that effort they have built a home for you outside of town with land for creature habitats should you find the plans to build them. The townspeople have also set up a request board for creatures that they would like for “personal” reasons.

 

Gameplay

The player starts with a tutorial that establishes much of the gameplay. The player house sits in what is otherwise an empty area with a small chest beside it. A village leader is aiding the player with the basics.

Player walks over to the chest and opens it to find plans for one of the monster habitats. Player is given enough gold to build it. They are then handed a “milk belt” it holds 5 bottles that can be filled with any creature liquid and each bottle can be used twice in the field before needing a refill. They are also handed a number of capture collars for the type of creature meant for the habitat. The player is asked to go out to the nearby plains area and capture a monster.

When the player exits the farm they are shown the world map. The plains area 1 should be the only selectable area at this time. Selecting it will take them to a plains map. A short walk in and they should have a random encounter with a level 1 monster of the right type. Tutorial should instruct the player on how a monster is captured. Increase the desire gauge within a certain amount of turns and use the capture collar for that creature type. Since this is the tutorial mission the capture rate should be 100%.

The player should then be returned to the farm and the milking process should be explained. Milk from the monster can be stored on the farm and then be transferred to the belt or sold to the town for currency. Milking drains all lust points (both daily and carryover) from a monster. Since no lust points remain for the day the village leader suggests the player rest in the house and the training continue the next day.

Next day the player is shown how to refill the milk belt from the milk stored on the farm and tasked with capturing another monster. Once again in the field the character will enter an encounter with another monster of the same type but with the opposite gender. After the monster is captured the player is transported back to the farm.

The player is shown how the mating system works and how lust points are affected differently for mating. Since both monsters are level 1 and should have 2 points to start the day, the player can also chose to mate with one.

The village leader suggests resting for the day as the next day the player will be on their own. They also advise the player keep an eye out for chests in the field areas as they will contain schematics that the townsfolk may be able to use for upgrades to the farm or for upgraded exploration tools. Finally he reminds the player to stop into town regularly as there may be townsfolk that have requests or able to offer aid.

From here on out the player is on their own.

Each field type is split into between 3 to 5 areas. Those areas have a level range of monsters associated with them and each area contains one monster that is always visible but is leveled higher than the random encounters in the area. This is the area leader. Area leaders are not able to be captured but must be subdued in a similar fashion to being captured. Until an area leader is subdued the next higher level of a field type is locked. Additionally area leaders will give the player an item when subdued. Low level leaders will give a single use potion that may increase a stat for the day or make moving around in certain fields easier. These can be obtained multiple times by subduing the leader again. Final area leaders will give an item to the player that is either a permanent stat boost, a unique effect for mating and/or milking, or a valuable schematic. These are all one-time items and cannot be obtained again. Some may add modifiers like futa or feral

All areas have a number of chests that can be found. Some are extremely well hidden. They provide schematics for habitats (for creatures that are in the area), larger versions of habitats that the player has already built, storage upgrades for both the farm and the “milk belt”, housing facilities for unique monsters that the player will encounter that help around the farm, or devices that may help with milking or breeding certain creatures. These are only schematics. The actual upgrade must be purchased in the town. Areas can be explored for as long as the player desires or until they run out of milk. They are free to leave encounters except for the area boss.

 In regards to the town. The player can go at any time but not on the same day as going to a field area. Travel is limited to one area a day beyond the farm. Inside the town are the shop owners who will handle additions to the farm, milk sales, and contract fulfillments.

Contracts will be on a board and will request random monster with certain stats. It can be something as vague as needing a large monster with over 10 charisma or as specific as a level 8+ male pixie with a list of stats that must be at or higher than some number. The specific stats (except size) are always + and are never required to be below a number. The more specific the contract, the higher the payout of completion. Monsters turned in for contracts are removed from the farm.

Also found in town will be the unique monsters or characters that will aid from the town or move into the farm when their specific housing is built. Each habitat upgrade gives 5 more slots for monsters of that habitat type.

Small side note that upon clearing all area bosses in all areas, a new portal on the farm may appear that gives you access to Erosecchi as a final boss. Her lust points are excessively high but you can have her mate with monsters on the farm to lower them. Regardless of the number of monsters she mates with, her abilities prevent her from going below 1 lust point unless she is with a human. So bring her down with all the farm monsters and then the player lands the final point.

 

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