sophievongotha Posted December 4, 2012 Posted December 4, 2012 In FONV I am creating a container and adding a damaged weapon to it from within a player GameMode block like this: ref itemref set itemref to player.PlaceAtMe SomeContainer 1 itemref.SetOwnership itemref.AddItemHealthPercent SomeWeapon 1 0.6 Later, when I activate the container by having the player press the "E" key, I do this in the container's script: begin OnActivate if (DoOnce == 0) set DoOnce to 1 RemoveAllitems player 1 0 endif end I've also tried this from the container, just for a test: begin OnActivate if (DoOnce == 0) set DoOnce to 1 player.AddItemHealthPercent SomeWeapon 1 0.6 endif end At this point, I'm not worried about the container and its contents. I'm worried about my player 1st person view. In both cases, as expected, a damaged weapon shows up in my player inventory. It's the only weapon of that type I have. Everything is fine until I then try to equip the weapon in the usual way, from the player inventory menu. I get a first person view that looks inverted, as if the player camera was rotated about some axis when the weapon was equipped. The weapon model isn't even in the player's hand. It is floating nearby. When I add the weapon directly to the player by typing player.AddItemHealthPercent SomeWeapon 1 0.6 from the console, I don't get the view problem. Does anyone recognize this symptom? Can you tell me what I may be doing wrong? Thank you.
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