kilos Posted February 20, 2019 Posted February 20, 2019 In Oblivion and the other games, when an object or NPC are detected by the player, a symbol identifying the type of object/NPC, for example a book, a hand, a door, a face, etc., appears. My question is this: exactly, in which part of the nif.file related to that object / NPC is the symbol generated? Thank you
Alter Native Posted February 20, 2019 Posted February 20, 2019 It's not part of the .nif. It's determined as which class the .nif is added in the Construction Set. All of the objects mentioned above are different classes in the Construction Set.
myuhinny Posted February 20, 2019 Posted February 20, 2019 They are just icons that pop up when you mouse over something. Also moved thread to correct area of the site.
kilos Posted February 20, 2019 Author Posted February 20, 2019 Ok, why does a horse that is not mounted have a horseshoe symbol, and when is mounted the symbol change in a face (Npc)? what is the mechanism that determines the change? Is it possible through the CS to identify where and how this transformation takes place? Thank you
TDA Posted February 24, 2019 Posted February 24, 2019 On 2/21/2019 at 2:40 AM, kilos said: Ok, why does a horse that is not mounted have a horseshoe symbol, and when is mounted the symbol change in a face (Npc)? what is the mechanism that determines the change? Is it possible through the CS to identify where and how this transformation takes place? Thank you Look in the constructor if this is a horse. If so, then she may not have animation with a rider, i.e. she is just an animal horse for decoration, but not for riding.
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