Windbrand Posted December 1, 2012 Posted December 1, 2012 Is it possible to edit the location of clothing pieces if they're joined together in nifskope, ie a pair of boots that is one mesh model instead of separated into two? For example I want to make this pair of boots closer together (it clips on my character's body mesh). I've already tried translating the X-value of calf, thigh, foot and toe, then hitting "apply", but it doesn't show the translation in-game. As you can see in this screenshot the L and R boots are joined into one object, with nodes representing the left and right side. Â Â
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