Yakub Posted February 1, 2019 Posted February 1, 2019 Like the title says, i am having a problem with my own texture and a normal map created from it. The problem occurs on thigs and pelvis - This is right where the mesh bends the UV to connect itself. I am using gimp normal map plugin and xNormal to make them. Nifskope to render it, the problem exists while playing too. With normal map Spoiler Without Spoiler
Recommended Posts
Archived
This topic is now archived and is closed to further replies.