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Normal map creates weird shadow


Yakub

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Posted

Like the title says, i am having a problem with my own texture and a normal map created from it.

The problem occurs on thigs and pelvis - This is right where the mesh bends the UV to connect itself.

I am using gimp normal map plugin and xNormal to make them.

Nifskope to render it, the problem exists while playing too.

With normal map

Spoiler

withnormal.png.62dbefb367e50de7b7d71b291a73fdc8.png

Without

Spoiler

no-normal.png.a42d841ac3f8a531d50b6193c72f2e55.png

 

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