Deotern300 Posted February 1, 2019 Posted February 1, 2019 Hey all. So I am encountering something pretty strange. Whenever a SL animation is supposed to start up both the PC and the NPC will teleport to a certain location (say in the middle of the inn) and stand halfway in the floor. After removing clothes we fall through the floor before appearing back behind the counter with clothes equipped. It triggers whether I choose to use a bed or not. Here is my load order..any help would be appreciated. # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Lanterns Of Skyrim - All In One - Main.esm Unofficial Skyrim Special Edition Patch.esp SexLab.esm BSAssets.esm LegacyoftheDragonborn.esm BSHeartland.esm MajesticMountains_Landscape.esm BS_DLC_patch.esp Campfire.esm Falskaar.esm OSA.esm Gray Fox Cowl.esm ZaZAnimationPack.esm Schlongs of Skyrim - Core.esm ApachiiHairMales.esm ApachiiHairFemales.esm ApachiiHair.esm Immersive Wenches.esp Skyrim Flora Overhaul.esp Verdant - A Skyrim Grass Plugin SSE Version.esp SkyUI_SE.esp SMIM-SE-Merged-All.esp EnhancedLightsandFX.esp Audio Overhaul Skyrim.esp ELFX - Exteriors.esp Landscape Fixes For Grass Mods.esp 3DNPC.esp Cutting Room Floor.esp CinematicFireFX.esp Undeath.esp Hothtrooper44_ArmorCompilation.esp EmbersHD.esp dD - Enhanced Blood Main.esp SLAL_AnimationsByLeito.esp NibblesAnimObjects.esp SLAL_K4Anims.esp SLAnimLoader.esp DBM_AOS_Patch.esp S3DTrees NextGenerationForests.esp iNeed.esp iNeed - Extended.esp TrueStormsSE.esp JKs Skyrim.esp JKSkyrimSSE_Apachii_Hair.esp Obsidian Weathers.esp Audio Overhaul Skyrim - True Storms Patch.esp Audio Overhaul Skyrim - Obsidian Weathers Patch.esp Audio Overhaul Skyrim - Legacy of the Dragonborn Patch.esp Audio Overhaul Skyrim - Enhanced Blood Patch.esp JKs Skyrim_Arthmoor All_Patch.esp skyBirds_SSE.esp BirdsOfSkyrim_SSE.esp The Brotherhood of Old.esp TKAA.esp Falskaar TKAA Patch.esp BSHeartland TKAA Patch.esp 3DNPC TKAA Patch.esp LegacyoftheDragonborn TKAA Patch.esp AmazingFollowerTweaks.esp Relationship Dialogue Overhaul.esp Book of UUNP Iron And Steel.esp Immersive Weapons.esp CultofAgnar.esp Immersive Music.esp Men of Winter.esp DBM_MenofWinter_Patch.esp TheChoiceIsYours.esp BCS_TCIY_Patch.esp Clockwork.esp SkyrimsUniqueTreasures.esp BirdsAndFlocks_SSE.esp zMirai.esp Dwarfsphere.esp Run For Your Lives.esp SL01AmuletsSkyrim.esp Inigo.esp DBM_Bruma_Patch.esp Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp ProjectAHO_Apachii.esp Artifacts.esp DBM_Artifacts_Patch.esp RDO - AFT v1.66 Patch.esp Immersive Horses.esp Qw_3DNPC_USSEP Patch.esp DBM_ImmersiveHorses_Patch.esp Immersive Horses - BS Bruma Patch.esp AetheriumSwordsnArmor.esp EBT - skyBirds Patch (mid).esp Legacy - Apachii.esp Unique Uniques.esp SkyrimIsWindy.esp icepenguinworldmapclassic.esp DrSKnapsacks.esp Chesko_WearableLantern.esp MajesticMountains.esp Immersive Wenches -Apachii hairs- Patch.esp GoToBed.esp RDO - CRF + USSEP Patch.esp UNPB Vanilla Outfits.esp HarvestOverhaul_Redone_Creatures.esp HarvestOverhaul_Redone.esp SkyrimIsWindy-HarvestOverhaul-Patch.esp Hothtrooper44_Armor_Ecksstra.esp Book of UUNP - Textures.esp Men of Winter - Compatibility Patch.esp PAN_NPCs.esp Qw_PANNPCs_CRF Patch.esp WZOblivionArtifacts.esp Relationship Dialogue Overhaul - Immersive Horses Patch.esp AHO_Patch.esp Project AHO - Delayed Start (The Whispering Door quest).esp AKShadowsOfThePast.esp Frostfall.esp Landscape For Grass Mods JK'S Skyrim.esp SexLab-AmorousAdventures.esp SofiaFollower.esp DBM_IW_Patch.esp Qw_SofiaFollower_USSEP Patch.esp Qw_SofiaFollower_RDO Patch.esp DBM_AHO_Patch.esp Vigilant.esp DBM_OblivionArtifacts_Patch.esp DBM_IA_Patch.esp Landscape Fixes For Grass mods - Cutting Room Floor Locations.esp DBM_CRF_Patch.esp ForgottenCity.esp DBM_Vigilant_Patch.esp JKs Skyrim_Cutting Room Floor_Patch.esp DBM_Undeath_Patch.esp Qw_S3DTrees_CRF Patch.esp Audio Overhaul Skyrim - Immersive Weapons Patch.esp Vigilant Voiced.esp ForgottenCity TKAA Patch.esp JKs Skyrim_Mirai_Patch.esp ArtifactsOfBoethiah.esp DBM_iNeed_Patch.esp Follow me for Sex.esp DBM_ArtifactsOfBoethiah_Patch.esp DBM_AmuletsOfSkyrim_Patch.esp Cloaks&Capes.esp Qw_CloaksAndCapes_CRF Patch.esp WetandCold.esp My Home Is Your Home.esp Apocalypse - Magic of Skyrim.esp Obsidian Weathers for Vigilant.esp Delayed Dragonborn.esp SOS - VectorPlexus Regular Addon.esp TheEyesOfBeauty.esp SOSRaceMenu.esp RaceMenu.esp RaceMenuPlugin.esp Schlongs of Skyrim.esp XPMSE.esp FNIS.esp Bijin_AIO-SV 2018.esp Bijin Warmaidens.esp Bijin Wives.esp Bijin NPCs.esp Serana.esp Valerica.esp RDO - USSEP Patch.esp True Storms - Obsidian Weathers - Patch .esp Alternate Start - Live Another Life.esp Landscape Fixes For Grass mods - Alternate start Locations.esp Alternate Start LAL TKAA Patch.esp ELFXEnhancer.esp RealisticWaterTwo.esp RealisticWaterTwo - Waves.esp JKs Skyrim_RWT_Patch.esp RealisticWaterTwo - Watercolor.esp RealisticWaterTwo - Beyond Skyrim Bruma.esp RealisticWaterTwo - Falskaar.esp RealisticWaterTwo - Waves - Falskaar.esp Bashed Patch, 0.esp Hott Interesting NPCs.esp
Gameplayer Posted February 1, 2019 Posted February 1, 2019 Not really sure what to say, I get that too sometimes.....Like they characters end up in the right spot and they still do it but sure before they get together one of them sometimes falls through the floor. One thing I have noticed is that if I remove some scripted mods things run much better/faster/smoother so that means stuff like DDI in my load order might have to go, Im not always using it when playing the actual game anyway. I don't suggest removing mods during a game cause that gets bad real quick.... Mostly if its not an issue just ignore it till that character has played itself out. If its like only been ten levels sure just start culling away removing mods you can live without and it sure will help out how well the rest of the mods work in your game. Of course that means starting a new character. Other than that I hear that using Wyrebashes Bain process is supposed to be really good. For those of on Mod Organizer or NMM....Well there is the option to use the Merger method.....There is a file out there somewhere that allows you to merge mods together into one ESP, this effectively makes Virtual Loaders like MO run a lot faster in game. Thing is you have to be really confident about the mods you decide to merge together cause you don't want to roll in problem mods.
Gameplayer Posted February 1, 2019 Posted February 1, 2019 Mods that are really a no brainer to merge, Outfit mods as long as they don't have scripts and you are not expecting any updates. I think there is a gamerpoets video on youtube that drills down deep on this method, I just cant remember where it was.
Xiderpunk Posted February 1, 2019 Posted February 1, 2019 Deotern, your issue caught my attention because this issue was also on occasion for some people doing the same thing in FlowerGirls, it is not exclusive to SL. After much experimentation the cause was found to be general script lag. In your load order you have Birds of Skyrim. That single mod right there will cause this to occur on its own, however you are also running Wet and Cold which again has a high script load. So it is easy for me to see why this is happening. To prove it.. uninstall both those mods, and look at how much better all scripted mods run on your system.
Deotern300 Posted February 2, 2019 Author Posted February 2, 2019 So I got rid of both of those and are still having the same thing happen. EDIT: Okay, it work on new characters. I was not thinking about the fact that all those scripts are still left behind on a current character.
buzzalicious Posted July 15, 2019 Posted July 15, 2019 On 2/2/2019 at 8:43 AM, Deotern300 said: So I got rid of both of those and are still having the same thing happen. EDIT: Okay, it work on new characters. I was not thinking about the fact that all those scripts are still left behind on a current character. I've been having the same issue. Did you ever find a solution?
TheOrcInHeels Posted July 17, 2019 Posted July 17, 2019 I fixed a few of those by resetting SexLab. I don't remember the exact option in the MCM, something like 'Clean' or 'Restore settings to factory'. Don't forget to export settings first and reimport thereafter. I don't remember if I had to register animations with SLAL again, probably so.
Xiderpunk Posted August 22, 2020 Posted August 22, 2020 In FG I added a console command you can use if you are falling through floor: set dxScriptWaitTime to 0.3 A good range to try here would be between 0.1 and 0.5. The default value is currently 0.0. The impact is simply that scenes will take a few moments longer to finish the higher the value is.. which is a trade off to giving the FG script a bit more time to correctly re-position. Basically the more script heavy your game is at that point in time the more chance there is of having to use a higher value. If you are experiencing this frequently then it probably points to a high script load on your game, so I would try a higher value until the falling never occurs, and then incrementally reducing the value until you find a good spot.
Brynjolf69 Posted May 4, 2024 Posted May 4, 2024 I don't have this exact issue, but i am wondering.. for me my charcter often falls through the floor when the scenes end and the characters get moved to their original positions (i assume), is there a way to prevent this other than console and tcl and move character back manually? TY!
traison Posted May 4, 2024 Posted May 4, 2024 1 hour ago, Brynjolf69 said: is there a way to prevent this I would attempt one of 2 things: When the animation ends, move all involved characters 32 units up from where they currently are. Will look silly most likely. Enable the ragdoll ending in SL. But on the other hand, for me this happens so rarely I can't even remember when it last occured. So that in mind: Make sure nothing is overriding SL's scripts. Be suspicious of mods that do things in the AnimationEnd event from SL.
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