Guest user29 Posted November 27, 2012 Posted November 27, 2012 I need an alpha retexture for Breeder, problem is I'm beyond terrible when it comes to texture work outside of simple things like color changes. So I attached the .dds to make it easy for you. Basically he needs to stand out from the others a bit. I really need an albino one if you think you can pull it off. It shouldn't be straight white because that'd just look unnatural but he should be very light colored. Probably mostly gray. He also needs a few tribal sort of markings or lines. These are semi intelligent deathclaws if you haven't been playing Breeder. So keep that in mind. Just ask if you have any more questions.
Silk Posted November 27, 2012 Posted November 27, 2012 Hey, just throwing this one up for you. Other people will probably do a better job over all (especially with the tatoos) but it is something.
Guest user29 Posted November 27, 2012 Posted November 27, 2012 The top right patterns would probably work well for his chest. The others are too elaborate. I've decided he needs to be Albino for story purposes.
theblacksmith Posted November 27, 2012 Posted November 27, 2012 Would simply using a burn tool on the whole texture map work, or are you looking for something more comprehensive?
Guest user29 Posted November 28, 2012 Posted November 28, 2012 I'm not sure you imported/saved it correctly. It won't display right in the geck or in game.
Kashiwaba Tomoe Posted November 28, 2012 Posted November 28, 2012 Will the Albino wear a robe and be named Goris ?
Guest user29 Posted November 28, 2012 Posted November 28, 2012 All right, I've got something that works. Probably don't need another one unless you want to have a go at it. I'll use it if it's better than mine.
theblacksmith Posted November 28, 2012 Posted November 28, 2012 I'm not sure you imported/saved it correctly. It won't display right in the geck or in game. Oh' date=' that's probably because I renamed it "deathclaw_alphamale[b']2[/b]". Change it back to 1 and you should be good to go. *EDIT* There. Should be good to go, now.
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