PurpleDeep Posted January 19, 2019 Posted January 19, 2019 I'm not sure if this is the right place to ask, but I have a question concerning Devious devices and Zaz Animation Pack items in mods. Lets say that, for example, I'm playing a mod that equips a DD collar on the player. The creator of the mod decided to make it a shiny red rubber collar, but I would want it to be something that I personally find more immersive and not so out of place, like an iron collar. So, I simply want to substitute a specific item for another (already existing) one, without breaking the mod or loosing functionality. (Other examples would include replacing an armbinder for a yoke, or a certain gag for another one. The items are always of the same kind.) Is this possible without creating a new mod specifically for this purpose? If not, would such a mod be easy to create, and how could I start? Could I replace the model / texture of the item I want to use? Or replace the device name / id within the mod?
orgs1n Posted January 19, 2019 Posted January 19, 2019 This is easily done in xEdit. Select the offending ARMO, right click it and Copy as override into a new mod, then in the new mod, select a different ARMA.
PurpleDeep Posted January 20, 2019 Author Posted January 20, 2019 That is exactly what I needed. Thanks a lot!
PurpleDeep Posted January 20, 2019 Author Posted January 20, 2019 Another question though. What happens if I replace the item with another one, and the mod I am changing has a script that (at some point) removes it from the player? Will it try to remove the non-existing item and cause an error, or is this way of doing it safe? Or what happens if I change an outfit in the mod to have an additional piece of clothing, and at some point the mod removes this outfit as part of its functionality? Will it work? Even with complex item such as DD items that cannot simply be unequipped?
Recommended Posts
Archived
This topic is now archived and is closed to further replies.