bloodborne69 Posted January 8, 2019 Posted January 8, 2019 Hey, so i tried using kzstyles with sse, most of the mods work well, khajit, argonians are fine, However, the orc males and the elf males have this weird thing where i freeze when talking to some, now this only applies to male elves and orcs, female seems fine. My pc is pretty high specs, over 8gb vram and 16g memory, so i don think it a memory issue. I was wondering if it's animation issue, because it takes a about a a few seconds before the game freeze, probably the time need to register the npc for something. now if u think it is due to other mods, well i tested it with just the kz styles npc replacers, skse and alternative start in my load order and it still freezes. So it must be an issue with sse and the esp. Since kz styles do batch build so there are no non player category in the tesssedit, so i cant remove the npc that casuing the problem since the npc replacer is done by race. So all woodelfrace or highelfrace changes randoms as well as core npcs. Any help would be appreciated.
bloodborne69 Posted January 9, 2019 Author Posted January 9, 2019 I didnt find a definitive solution, but i did find a solution i can live with, you can delete the npc that you dont want to change appearances by deleting their mesh files, this way i was able to use it well with jh people and sbf followers. I delete all the male tho, since they were causing the freezes.
Obamaisded Posted August 7, 2019 Posted August 7, 2019 How did u get kz styles working with special edition?
riheyedi Posted May 1, 2020 Posted May 1, 2020 I'm looking for this fashion for the special edition but I didn't find it, (I'm looking for the one who changes elves especially ). Where did you find it ?
ssskn Posted June 23, 2020 Posted June 23, 2020 Get the LE version via google, it was the first link. Then you gotta use nif optimizer on meshes. Place the exe in the in the headparts folder (in meshes) and run it once or twice with headparts only checked. Then place the exe in other folders that have meshes and run it again this time w/o headparts. With that I got it to work.
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