qq22997745 Posted January 7, 2019 Posted January 7, 2019 I extracted model clothes from other games and put them into the TMC bare mold. After entering the DOA5 game, When the bare mold makes an action, the clothes are stiff and the sleeve skirt does not swing. Can anyone help me? What tools do I need to use? How to do the specific steps? Thank you!
funtcase Posted January 7, 2019 Posted January 7, 2019 you will need to import the tmc into blender and transfer the weights from the body to the clothes. then tweak them where necessary with manual weight painting. It's not exactly an operation i would recommend to a beginner.
Wish Upon a Star Posted January 8, 2019 Posted January 8, 2019 14 hours ago, qq22997745 said: I extracted model clothes from other games and put them into the TMC bare mold. After entering the DOA5 game, When the bare mold makes an action, the clothes are stiff and the sleeve skirt does not swing. Can anyone help me? What tools do I need to use? How to do the specific steps? Thank you! if it just ez like dat then anyone can be modder, anyway you we need learn how to use blender first
qq22997745 Posted January 9, 2019 Author Posted January 9, 2019 On Tue Jan 08 2019 at 6:34 AM, funtcase said: you will need to import the tmc into blender and transfer the weights from the body to the clothes. then tweak them where necessary with manual weight painting. It's not exactly an operation i would recommend to a beginner. Need to bind clothes to the bones? Or only need to transfer the weight of the body to the clothes?Learning to draw weight is really not easy,But I really want to make my favorite clothes.
funtcase Posted January 10, 2019 Posted January 10, 2019 yes, the clothes will need vertex groups bound to the correct bones. if for example, you have a skirt you wish to import, you can find an existing costume that has a skirt, import your replacement skirt and use the data transfer modifier to copy the vertex groups from the exisitng skirt to your replacement skirt mesh. You will still likely need to do some manual weight painting afterwards.
x85539x Posted March 30, 2019 Posted March 30, 2019 On 1/10/2019 at 7:22 AM, funtcase said: yes, the clothes will need vertex groups bound to the correct bones. if for example, you have a skirt you wish to import, you can find an existing costume that has a skirt, import your replacement skirt and use the data transfer modifier to copy the vertex groups from the exisitng skirt to your replacement skirt mesh. You will still likely need to do some manual weight painting afterwards. modders often write about weight here. can someone explain to me what it is and why it is needed?
funnybunny666 Posted March 30, 2019 Posted March 30, 2019 6 hours ago, x85539x said: modders often write about weight here. can someone explain to me what it is and why it is needed? https://www.loverslab.com/topic/87962-modding-question-different-location-problem/?tab=comments#comment-2064259
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