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Exporting Body Mesh from Blender to Skyrim SE


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I am Captain Ahab.  This is my white whale.  I have been trying for years now to create a Barbie body.  Maybe it's impossible.  But did that stop Ahab?!

 

My current issue is exporting from .obj in Blender and converting it to .nif in Bodyslide.  I'm open for other options if you've got any ideas.  I'm using the Skyrim SE UNP body by Dimonized but it doesn't seem to matter what body model I use.

 

Let me start at the top.

Import Nif Nude UNP body by Dimonized in Bodyslide.
Export Obj from Bodyslide.
Import Obj into Blender and Barbify (smoothing and repositioning vertices only, no removing.
Export Barbified Obj to Obj.

Import Barbified Obj into Bodyslide.
Import Original Nif into Bodyslide.

Copy Bone Weights from Original Nif.

Change Shape Properties on Barbie Nif to match Shape Properties on Original Nif.

Type to Skin Tint
Specular Strength to 3 from 1
Specular Power to 30 from 20

Export modified Barbie Nif to Nif
Open Barbie Nif in NifSkope
On the BSTriShape

Modify the Vertex Description to be  Vertex | UVs | Skinned

On BSDismemberSkinInstance > NiSkinPartition it has another occurrence of Vertex Description that reads Vertex | UVs | Normals | Tangents | Skinned but cannot be edited

On the BSLightingShaderProperty

Shader Flags 1 Specular | Skinned | Receive_Shadows | Cast_Shadows | Model_Space_Normals | FaceGen_RGB_Tint | Own_Emit | Remappable_Textures | ZBuffer_Test
Shader Flags 1 ZBuffer_Write | EnvMap_Light_Fade | Soft_Lighting
Lighting Effect 1 0.4 from 0.3

 

All of this lovely hard work and Skyrim will not even start if the resulting Barbie Nif is in the femalebody_1 and femalebody_0 locations.

I also tried building the body in Bodyslide with the same result.

 

I feel that the NiSkinPartition may be a big problem here, but if I paste over another body mesh's Vertex Description it undoes all my hard Barbification!

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