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How do I get meshes to render its texture on Blender?


Mailamea

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Posted

Well as the title says.

 

Ever since I started using blender for my conversions, I never had texture show up. So I was wondering how to I show the texture in blender? All my files are meshes/textures are set up in the blender install directory too.

 

But this is what I see when im doing conversions, ever since.

 

Guest flingingfeces
Posted

Hmmm as long as the paths are correct and you have normal maps for the textures you shouldn't be having a problem.

Posted

Simple, it's under Draw Type:

 

 

Make sure you are importing from a file structure similar to the Oblivion Data folder, or the texture will show up as black. May need to copy over all your race skin textures, but the Imperial skin textures should be sufficient for most.

 

 

 

I have a tendency to switch between Texture, Solid, and sometimes Wireframe.

  • 2 weeks later...
  • 2 weeks later...
Posted

Is there a way of getting Blender to use Textured by default?

 

If you set up your workspace you can save it in any window mode you want. When I made SL sculpties, I kept all basic primitives in different render layers and had specific editing windows open. I saved this as my workspace and every time Blender launched I'd get that as my default workspace blend file... so I was ready to begin editing immediately upon launching Blender (or load a different Blend file than the default workspace if I chose). Saving the current window layout as your default workspace (including meshes/etc. loaded in specific render layers) is done by hitting control-u.

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