Jump to content

How to check LeadIn?


Recommended Posts

Posted

Hey everyone!

 

Today I tried to streamline my mod and run into a problem.

 

Is there a way to check if the called animation thread is in the LeadIn phase or not?

 

I don't want to bore you with every detail. It's more or less a description/dialogue mod, that fires when the sexscene goes to the next stage. With the orgasm having it's unique description/dialogue.

I can check if the current stage is the last one with Stage >= StageCount, but this would also be true if it's the last stage in the LeadIn and the now displayed orgasm massage doesn't fit, of course.

 

For now I use some faction, that is set via the orgasmstart hook and is removed shortly later. This tells the massage handler that this is a legit orgasm. But this whole system is a bit.. clumsy.

 

The LeadIn check would be much smoother. But as far as I could see is, that sexlab uses the LeadIn state as a intern variable and doesn't provide any function the check it.

 

Hopefully can help me with this.

 

Cheers :)

Posted

Found a solution.

For the record, if anyone else is looking for this:

 

sslThreadController thread = SexLab.GetController(tid)

Bool LeadIn = thread.LeadIn

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...