nooblet123 Posted December 12, 2018 Posted December 12, 2018 View File you need SE versions of the requirements except deadly mutilation, for which you only need the sounds Zaz Animation Pack SE , SKSE, Sexlab Framework SE, Deadly Mutilation by Lamer1000 and others http://www.nexusmods.com/skyrim/mods/34917 <<<< you don't need to enable deadlymutilation.esp, just copy the mod (sounds) into \data SlaveTats SE to go to the branding dungeon type in the console coc xxbrandingdungeon ----------- aaaaand this is where you become a lab rat since i only tested this 0.53 SE version in the branding dungeon. to teleport the device to you type set xxBDODTeleportToPC to 1 You need to be standing on even terrain Example of how to use it in a mod: read their code related to bdod lol. http://www.loverslab.com/files/file/2338-slaverun-reloaded-10sep-2016/ http://www.loverslab.com/files/file/2928-shout-like-a-virgin/ only use the teleportable device in a mod Submitter nooblet123 Submitted 12/12/2018 Category Adult Mods Requires Zaz Animation Pack SE, SKSE SE, Sexlab Framework SE, Deadly Mutilation, SlaveTats SE Regular Edition Compatible No View File
rennex Posted December 13, 2018 Posted December 13, 2018 How do i add this into a castle I made? I tried to copy and paste the device from the coc test location it crashed my game. I was trying to figure how to add it via Creation Kit but I could not figure it out.
nooblet123 Posted December 13, 2018 Author Posted December 13, 2018 11 hours ago, rennex said: How do i add this into a castle I made? I tried to copy and paste the device from the coc test location it crashed my game. I was trying to figure how to add it via Creation Kit but I could not figure it out. 1 time use: When you're in game in a castle enter in console set xxBDODTeleportToPC to 1 and it will spawn the device in your castle next to your character ============================================= To add it in CK: You place a marker in your castle (like xmarker or something that can be cast as ObjectReference). Then you need a script. Then you need to add an ObjectReference property to your script. (Close a bunch of windows in CK related to the script if you just created a script and reopen them - there was/is a CK bug that wouldn't let you fill properties in a new script). Now fill that ObjectReference with that xmarker from a pull down menu in your castle cell. Then copy paste this into your script and call TPBDOD( reference from a cell in CK linked to your script property, adjust height relative to the floor... 15 is ok). objectReference function TPBDOD(objectReference targetRef, float bdodadjheight) ObjectReference stocks Quest xbQ=Game.GetFormFromFile(0x001854, "BrandingDeviceOfDoom.esp") As Quest objectReference bdodObjRef=(xbQ as xxbQuestScript).BdodInDungeonObjRef (bdodObjRef as xxBrandingDeviceScript).MoveBDODFromDungeonToObjRef(targetRef, bdodadjheight) ;25.0 stocks=(bdodObjRef as xxBrandingDeviceScript).BDODGetTPStocksRef() ; debug.notification("stocks "+stocks) return stocks endfunction You can add that script to a lever or something and call the function from like OnActivate event. For more info: Read the example source code inside the mod... something like brandingexample.psc. It is slightly old so also read the source code from the linked mods(Shout like a virgin and Slaverun reloaded). Copy paste the relevant functions that do the branding into your script. Read this page loverslab.com/topic/44572-branding-device-of-doom/?do=findComment&comment=1615281 (from post 102). As you can see this is easy peasy as cake. 1
yukisoul Posted June 22, 2019 Posted June 22, 2019 i cant use "put int branding stock" and "remove from branding stock" spells ? when i use spell, my hand no have magic animation and no thing happen to npc target. -,-
yukisoul Posted June 22, 2019 Posted June 22, 2019 Quote How do i add this into a castle I made? I tried to copy and paste the device from the coc test location it crashed my game. I was trying to figure how to add it via Creation Kit but I could not figure it out. Im Courious about your castle it seems like intresting. can you share me that mod ? ?
llokii70 Posted June 22, 2019 Posted June 22, 2019 how do you actually use the device i have it in my player home but can't figure out to use the branding....i select activate and it says someone must be put into it...obviously and i have no idea how to do that
llokii70 Posted June 23, 2019 Posted June 23, 2019 On 6/22/2019 at 3:35 AM, yukisoul said: i cant use "put int branding stock" and "remove from branding stock" spells ? when i use spell, my hand no have magic animation and no thing happen to npc target. -,- Where do you even get those spells
Wulfen1723 Posted January 23, 2020 Posted January 23, 2020 I have all the requirements mentioned installed and I can put my follower into the stocks (in the upper left corner of the monitor appears the text "putting in stocks...") But when I want to activate the device I can hit "E" as much as I like... the dialogue menu does not pop up. Any idea as to the cause of this problem? thank you for feedback.
La furie du Dragon Posted February 28, 2022 Posted February 28, 2022 When I try branding my character, the pop up message always says "add failed", did I forgot to add a slavetats pack or is my mod bugging ?
silverfox9260 Posted March 19, 2022 Posted March 19, 2022 On 2/27/2022 at 7:18 PM, La furie du Dragon said: When I try branding my character, the pop up message always says "add failed", did I forgot to add a slavetats pack or is my mod bugging ? I got this too. Anyone know what the fix is?
La furie du Dragon Posted May 6, 2022 Posted May 6, 2022 On 3/19/2022 at 11:46 AM, silverfox9260 said: I got this too. Anyone know what the fix is? I finally understood why it wasn't working : the problem was coming from SlaveTats, because every time you add or remove a SlaveTats pack, you need to click on a "add/remove tattoos" button in the settings tab of SlaveTats. 1
furel Posted March 2, 2023 Posted March 2, 2023 I'm messing around with navmeshes and found on MarakathOrigin: 1: The original navmesh has been removed and replaced, what I read could cause CTD, I know that MME bombs and Prison Overhaul Patch edit that same navmesh, if any other mod overwrites this navmesh it can cause you to have 2 navmeshes on the same map . 2 : The navmesh around the device is a mess. I have edited my file to fix it, if you want it to save you time I can upload it.
Allen Harris Posted March 3, 2023 Posted March 3, 2023 This is interesting; I'd love to see some narrative around it ?
Anunya Posted June 14, 2023 Posted June 14, 2023 So I've downloaded Deadly Mutilation for the sounds prereqs. There are two folders of sounds: Sound\FX\Effects Sound\FX\Screams I'm not 100% clear what to do with those sounds. Do I 1. Put the Effects and Scream folders into BrandingDeviceOfDoom\Sound\FX? 2. Move the Sound folder from (DM) into Skyrim Special Edition\Data (that's what I understand the instructions to be)? 3. Something else? 2
lordfirefly73 Posted April 8, 2024 Posted April 8, 2024 [ (FE0E3850)].xxbrandingdevicescript.OnUpdate() - "xxBrandingDeviceScript.psc" Line 892 [04/08/2024 - 01:37:39PM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: I'm getting this alot in my papyrus report
myrrdhin Posted April 14, 2024 Posted April 14, 2024 (edited) Does this work with maximum destruction/maximum carnage instead of deadly mutilation? They are sort of the successor of deadly mutilation for SE (Since I think DM was never ported to SSE) Edited April 16, 2024 by myrrdhin
brololo Posted September 19, 2024 Posted September 19, 2024 On 5/6/2022 at 10:07 PM, La furie du Dragon said: I finally understood why it wasn't working : the problem was coming from SlaveTats, because every time you add or remove a SlaveTats pack, you need to click on a "add/remove tattoos" button in the settings tab of SlaveTats. so this is why yps immersive fashion didnt show any make up or the piercings for me god damnit i should have known this i have been using slave tats for months but only recently started using yps 2
cockroach666 Posted October 24, 2024 Posted October 24, 2024 i really want to brand by character but it won't let me. and the stocks are gone.
cockroach666 Posted May 30, 2025 Posted May 30, 2025 getting an "add failed: ["name"": slaveF (topback), "section" "BDoD"] error.
cockroach666 Posted June 23, 2025 Posted June 23, 2025 (edited) getting an "add failed: ["name"": slaveF (topback), "section" "BDoD"] error. Edited June 23, 2025 by cockroach666
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