Shor Posted December 9, 2018 Posted December 9, 2018 I am using HDT-SMP physics (from HydrogenSays website, for SSE 1.5.53) and am having an issue where after so many minutes / so many cell doors my FPS goes a bit batty - the FPS reported is a constant up-and-down blur. of numbers. (I am using FRAPS) If I save and restart it goes back to constant near-60 (where it is clamped AND vsynced in the INI's.) My GPU is a NVidia 1080 ti. (My CPU is an i7 8700K mildly OC'd to 4.9 GHZ) When I look at the performance on Skyrim Perf. Monitor, (run through MO2) the GPU performance is all over the place. The GPU graph looks like a seismograph. Always. The other graphs are all pretty stable, with the VRAM never going above 6GB Note: The GPU temps never go above 85c. Note also that the CPU never goes much above 35% (Of course, the SSE Perfmon leaves a LOT to be desired...) Now, my thought is that somehow the implementation of opencl on NVidia is not so good... To this end I have D / L'edd the latest opencl implementation for Intel CPU w / o GPU. My questions are twofold: 1, does anyone have any better thoughts as to why my system is going nuts after a while? And, secondly - If I go the CPU route, how do I disable the openCL implementation on my GPU?
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