NoNameWasTaken Posted December 3, 2018 Posted December 3, 2018 Hey all, I'm relatively new to modding so this might be a stupid question and/or simple fix. I'm running SSE with a bunch of mods, including devious devices. I want to try the "Dark Fog" option for the blindfolds, but when I switch to that option in the MCM, it just says "ConsoleUtil does not appear to be installed, which is required." Any help? Thanks in advance!
Redswift Posted December 3, 2018 Posted December 3, 2018 Well, since I never had to install ConsoleUtil, I'm guessing it was pre-packaged with devious devices or ZAZ, Maybe it was just never converted for SSE. I don't know if it's possible to convert it yourself, but here it is.
NoNameWasTaken Posted December 3, 2018 Author Posted December 3, 2018 Thanks, I don't know if it's possible to convert it either. but I'll give it a shot You never had to install ConsoleUtil? Can you run the dark fog option on Skyrim Special Edition? If so I think you were right, and ConsoleUtil was included in one of those mods. Wonder why I keep running into this issue then...
Beef Cheeks Posted January 8, 2019 Posted January 8, 2019 On 12/3/2018 at 4:16 PM, Redswift said: Well, since I never had to install ConsoleUtil, I'm guessing it was pre-packaged with devious devices or ZAZ, Maybe it was just never converted for SSE. I don't know if it's possible to convert it yourself, but here it is. It's not. On 12/3/2018 at 5:49 PM, NoNameWasTaken said: Thanks, I don't know if it's possible to convert it either. but I'll give it a shot You never had to install ConsoleUtil? Can you run the dark fog option on Skyrim Special Edition? If so I think you were right, and ConsoleUtil was included in one of those mods. Wonder why I keep running into this issue then... I'm not sure why Redswift even offered that as a suggestion. ConsoleUtil is a DLL SKSE plugin. SKSE Plugins that reside in the Data\SKSE folder have to be recoded for SKSE64. They cannot be converted easily and often require the source code from the original author to get it ported. Sorry to say, but this won't be happening until someone gets permission and the resources from the original author to release this for SSE.
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