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[mod] SexBound Neko-Alternate [Re-Updated Git Links] [1.1.4]


Neko Boi Nick

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Posted (edited)

SexBound Neko-Alternate [Re-Updated Git Links] [1.1.4]


Adds support for the Neko species to Sexbound.

 

Adds Neko-Alternate support to Sexbound. This includes a extra mod that you can download to have more feminine male nekos, and another extra mod for the normal body sprites, you'll need both to make it look good, and they are both client side.
This is only tested on 2.7.0-Beta of Sexbound. Please do keep that in mind when using older versions. Should however work on newer ones.

 

Gitlab:

https://git.nekogaming.xyz/thakyZ/sexboundapi_neko_playerpatch

https://git.nekogaming.xyz/thakyZ/sexboundapi_neko

https://git.nekogaming.xyz/thakyZ/FemboyNekos

https://git.nekogaming.xyz/thakyZ/femboynekosnude

 

Requires Sexbound: Lovers Lab

This mod requires the Neko Alternate mod by Cat2002.
Neko Alternate: Chucklefish Forums

 


 

Edited by Neko Boi
  • 1 month later...
Posted
On 12/1/2018 at 9:18 AM, thakyZ said:

Do not use the Steam Workshop copy

The Steam Workshop version can be supported by using a script/patch that enables your Steam Workshop mods for offline play through a script that creates symbolic links in your mods folder towards your Workshop folder. An example of this is: this script.

  • 2 weeks later...
Posted

Could there be support added for no underwear? I'm using the 'official' patch by the mod author to remove underwear, but this mod adds it back in? I'm using the Femboy Neko and Sexyboi Neko mods as well, if that helps.

  • 5 months later...
Posted

Sorry to repeat an old request, but i was also wondering if its a possibility to remove the underwear again. I think the femboy nekos pak is the one that overwrites the no underwear version, but its basically a must have! It looks super good. Either way, thank you for making this mod! :3

  • 2 weeks later...
Posted
On 1/1/2019 at 4:05 AM, Rattle189 said:

The Steam Workshop version can be supported by using a script/patch that enables your Steam Workshop mods for offline play through a script that creates symbolic links in your mods folder towards your Workshop folder. An example of this is: this script.

You don't even need that. Just remove "requires" from the _metadata. The "includes" take over for priority control and it works just fine.

Posted

Thanks much. Yeah, it's irritating how Steam Workshop's routing breaks "requires" - have a hell of a time releasing fan-patches or even optional add-ons for my own mods - but thankfully "includes" still works sufficiently.

Posted

@T3Dubya I have released a nude neko femboy mod in the downloads now.

@Azure Fang Yea I know. I also asked Cat2002 to remove the required tag from the Nude Neko Alternate mod, since it wasn't really needed anyways. But it will still "include" changes for the Neko Alternate mod in the metadata.

  • 1 month later...
Posted

So I don't know if anyone has been noticing that I have been updating this mod but I have posted a few updates since, and I can say that this mod is 100% up to date.

In the current update I merged the Neko-Alternate Sexbound API Player Patch and the main Neko-Alternate Sexbound API Patch together because the new bodies are in the Neko race mod. I also want to point out that the Player Patch is depreciated and the Femboy nekos are deprecated too.

I hope this clears up some things, since I heard some people thought this mod was out of date

  • 1 month later...
Posted

Would it be possible to get this to work with GFY, Sexbound Defeat and Sexbound Futanari? With GFY and Defeat, I noticed that both characters seem to disappear. I assume the same would happen when Futanari takes effect. If not, I understand. I can play with a vanilla race :p

Posted
1 hour ago, Ronnie21093 said:

Would it be possible to get this to work with GFY, Sexbound Defeat and Sexbound Futanari? With GFY and Defeat, I noticed that both characters seem to disappear. I assume the same would happen when Futanari takes effect. If not, I understand. I can play with a vanilla race ?

if you're using nekolady's futa addon, the game will violently break regardless of whatever compatibility mods you're running

Posted
16 minutes ago, ixtheinterloper said:

if you're using nekolady's futa addon, the game will violently break regardless of whatever compatibility mods you're running

Tried it out, and things work now. Thank you

Posted
3 hours ago, Neko Boi said:

Do you still want compatibility with Sexbound defeat? I can look into making a patch for it, but the Futa one I will have to see if that is even up to date at all.

Don't worry, it seems to work fine with Defeat. NekoLady's futa mod was just breaking stuff. The futa functionality from PM2PB and visual mod from the PM2PB page work well with your patch.

  • 2 months later...
  • 1 year later...
  • 4 months later...
  • 1 year later...
Posted
On 6/30/2021 at 12:12 PM, k3ziah said:

The links are fucked. The text is broken into separate hyperlinks which go to http://ww1.voidinc.net/?z. The first link is fine. They're all fine if you copy the text and paste it, but the actual embedded hyperlinks are fucked.

Thanks, I fixed them now. I don't know what happened there, and I am so sorry to everyone else for not replying. I didn't get notified whatsoever about activity here on this site. Thanks for your understanding (if any)
 

  • 6 months later...
Posted (edited)
On 6/8/2023 at 8:49 PM, Himitsu_no_Yami said:

The links don't seem to work anymore. I'm getting this redirect notice and then redirected

Direct links seems still works fine.
https://gitgud.io/nekoboinick/sexbound_neko_playerpatch
https://gitgud.io/nekoboinick/sexboundapi_neko

https://gitgud.io/nekoboinick/femboynekos
https://gitgud.io/nekoboinick/femboynekosnude
Attached zips just for sure.

sexboundapi_neko-master.zip femboynekosnude-master.zip femboynekos-master.zip sexbound_neko_playerpatch-master.zip

Edited by strelokhalfer

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