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SKSE Stuttering/Frame rate drop


alex1128

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Posted

Hello,

 

I am having a problem with SKSE. Whenever I use SKSE to run my game it totally kills my frame rate and introduces a stutter that does not happen when launching with the steam launcher.

 

Does anyone have any idea why this is? I know I installed it correctly. In fact it used to work fine (like pre Skyrim 1.6), but now I don't know what has happened.

Posted

If you mean the files in My Games/Skyrim/SKSE

 

skse.log

 

SKSE runtime: initialize (version = 1.6.4 08970000 01CDBD67B74D3D0F, os = 6.1 (7601))

imagebase = 00400000

runtime root = C:\Program Files (x86)\Steam\steamapps\common\skyrim\

plugin directory = C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\Plugins\

config path = C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\skse.ini

init complete

hooked dinput

save name is Save 11 - Connor Eastmarch 10.21.29

full save path: C:\Users\Alex\Documents\My Games\Skyrim\Saves\Save 11 - Connor Eastmarch 10.21.29.skse

cleared save path

save name is Save 11 - Connor Eastmarch 10.21.29

full save path: C:\Users\Alex\Documents\My Games\Skyrim\Saves\Save 11 - Connor Eastmarch 10.21.29.skse

loading co-save

HandleLoadGame: couldn't open file (C:\Users\Alex\Documents\My Games\Skyrim\Saves\Save 11 - Connor Eastmarch 10.21.29.skse), probably doesn't exist

cleared save path

 

 

skse_ loader.log

 

skse loader 01060040 01CDBD67B6AB7EC0 6.1 (7601)

runtime root = C:\Program Files (x86)\Steam\steamapps\common\skyrim\

config path = C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\SKSE\skse.ini

procPath = C:\Program Files (x86)\Steam\steamapps\common\skyrim\\TESV.exe

launching: TESV.exe (C:\Program Files (x86)\Steam\steamapps\common\skyrim\\TESV.exe)

dwSignature = FEEF04BD

dwStrucVersion = 00010000

dwFileVersionMS = 00010008

dwFileVersionLS = 00970000

dwProductVersionMS = 00010008

dwProductVersionLS = 00970000

dwFileFlagsMask = 00000017

dwFileFlags = 00000000

dwFileOS = 00000004

dwFileType = 00000001

dwFileSubtype = 00000000

dwFileDateMS = 00000000

dwFileDateLS = 00000000

version = 0001000800970000

steam exe

hook call addr = 00F55A01

load lib addr = 0106A0B4

dll = C:\Program Files (x86)\Steam\steamapps\common\skyrim\\skse_1_8_151.dll

main thread id = 7676

hookBase = 001C0000

loadLibraryAAddr = 765049A7

hook thread complete

launching

 

 

skse_docs.log

 

// Pseudo-actionscript documentation for additional functions added by SKSE

// I don't really know actionscript well, so the syntax will probably be not totally correct.

 

dynamic intrinsic class skse

{

// Enable text input for Scaleform UI components.

// Each 'true' call must be matched with a 'false' call, or text input will remain enabled.

function AllowTextInput(allow : Boolean) : Void;

 

// Write a string to skse.log.

function Log(str : String) : Void;

 

// Change an INI setting.

// The setting's name must contain the section, for example "fUIMistMenu_CameraX_G:Interface".

// Currently only numeric settings are supported.

function SetINISetting(settingName : String, data : Number) : Void;

function GetINISetting(settingName : String) : Number;

 

// Open a menu. Known menu names:

// "Inventory Menu"

// "Console"

// "Dialogue Menu"

// "HUD Menu"

// "Main Menu"

// "MessageBoxMenu"

// "Cursor Menu"

// "Fader Menu"

// "Magic Menu"

// "Top Menu"

// "Overlay Menu"

// "Overlay Interaction Menu"

// "Loading Menu"

// "Tween Menu"

// "Barter Menu"

// "Gift Menu"

// "Debug Text Menu"

// "Map Menu"

// "Lockpicking Menu"

// "Quantity Menu"

// "Stats Menu"

// "Container Menu"

// "Sleep/Wait Menu"

// "LevelUp Menu"

// "Journal Menu"

// "Book Menu"

// "Favorites Menu"

// "RaceSex Menu"

// "Crafting Menu"

// "Training Menu"

// "Mist Menu"

// "Tutorial Menu"

// "Credits Menu"

// "TitleSequence Menu"

// "Console Native UI Menu"

function OpenMenu(menuName : String) : Void;

function CloseMenu(menuName : String) : Void;

 

// Enable extended data for item cards and favorites menu

// ### this is out of date, see ScaleformExtendedData.cpp ###

// common data for all objects:

// var extended : Boolean; // always set to true

// var formType : Number; // object type (see GameForms.h for a list)

// var formId : Number; // form's ID number

// if an object can have keywords:

// var keywords : Object; // object containing a boolean set to true, named after each keyword

// data for armor:

// var armor : Number; // armor value

// var partMask : Number; // body parts used, see BGSBipedObjectForm for a list

// var weightClass : Number; // 0 - light, 1 - heavy, 2 - none

// data for weapons:

// var subType : Number; // specific weapon type (see TESObjectWEAP::DataC4 in GameObjects.h)

// var damage : Number; // damage

// var speed : Number; // speed

// var reach : Number; // reach

// var stagger : Number; // stagger

// var critDamage : Number; // crit damage

// var minRange : Number; // min range

// var maxRange : Number; // max range

// data for ammo:

// var damage : Number; // damage

// data for spells/scrolls/ingredients/potions:

// var subType : Number; // strongest effect's magic school

// var skillLevel : Number; // strongest effect's skill level

// var magnitude : Number; // strongest effect's magnitude

// var duration : Number; // strongest effect's duration

// var actorValue : Number; // strongest effect's actor value

// var magicType : Number; // strongest effect's magic type

// data for soul gems:

// var soulSize : Number; // captured soul size (0 = none, 5 = grand)

// var gemSize : Number; // gem capacity (1 = petty, 5 = grand)

// data for potions:

// var flags : Number; // flags (see AlchemyItem)

// data for books:

// var bookType : Number; // 0 - none, 1 - skill, 4 - spell

// var teachesSkill : Number; // present on skill books, index of the skill the book teaches

// var teachesSpell : Number; // present on spell books, form ID of the spell the book teaches, or -1 on error

// data for messages:

// var buttons[] : String;

function ExtendData(enable : Boolean) : Void;

 

// forces containers to show categories like NPCs

function ForceContainerCategorization(enable : Boolean) : Void;

 

// send an event to SKSE's papyrus event dispatcher

// strArg, numArg, formIDArg are optional

function SendModEvent(eventName : String, strArg : String, numArg : Number, formIDArg : Number) : Void;

 

// write the current magic effects active on the player to the outEffects array

// var duration : Number;

// var elapsed : Number;

// var effectFlags : Number;

// var subType : Number;

// var archetype : Number;

// var actorValue : Number;

// var magicType : Number;

function RequestActivePlayerEffects(outEffects : Object) : Void;

 

// request details about a form

// same format as ExendData

// extra and recursive are optional

function ExtendForm(formID : Number, outData : Object, extra : Boolean, recursive : Boolean) : Void;

 

// request details about an actor value

// var base : Number;

// var current : Number;

// var maximum : Number;

function RequestActorValue(formID : Number, actorValue : Number, outData : Object) : Void;

 

// returns the keycode mapped to an input event

// device types:

// 0 keyboard

// 1 mouse

// 2 gamepad

// contexts:

// 0 gameplay

// 1 menumode

// 2 console

// 3 item menu

// 4 inventory

// 5 debug text

// 6 favorites

// 7 map

// 8 stats

// 9 cursor

// 10 book

// 11 debug overlay

// 12 journal

// 13 TFC mode

// 14 map debug

// 15 lockpicking

// 16 favor

function GetMappedKey(name : String, deviceType : Number, contextIdx : Number) : Number;

 

// enters input event rebind mode

// callbackObject.EndRemapMode(keyCode : Number) will be called when the next input event occurs

function StartRemapMode(callbackObject : Object);

 

// gets name of the last control detected by the SKSE input handler

// bKeyDown specifies whether it's the last pressed or released control

function GetLastControl(bKeyDown : Boolean) : String;

 

dynamic intrinsic class version

{

var major : Number; // SKSE major revision number

var minor : Number; // SKSE minor revision number

var beta : Number; // SKSE beta revision number

var releaseIdx : Number; // SKSE release index

};

};

 

// release history

//

// skse runtime release

// 1.1.0 1.1.21.0 none

// 1.2.0 1.2.12.0 none

// 1.2.1 1.2.12.0 none

// 1.3.0 1.3.7.0 0

// 1.4.0 1.3.7.0 1

// 1.4.1 1.3.7.0 2

// 1.4.2 1.3.10.0 3

// 1.4.3 1.3.10.0 4

// 1.4.4 1.3.10.0 5

// 1.4.5 1.3.10.0 6

// 1.4.6 1.4.15.0 7

// 1.4.7 1.4.20.0 8

// 1.4.8 1.4.21.0 9

// 1.4.9 1.4.21.0 10

// 1.4.10 1.4.21.0 11

// 1.4.11 1.4.26.0 12

// 1.4.12 1.4.27.0 13

// 1.4.13 1.4.27.0 14

// 1.4.14 1.5.24.0 15

// 1.4.15 1.5.26.0 16

// 1.5.1 1.5.26.0 17

// 1.5.2 1.5.26.0 18

// 1.5.3 1.5.26.0 19

// 1.5.4 1.5.26.0 20

// 1.5.5 1.5.26.0 21

// 1.5.6 1.5.26.0 22

// 1.5.7 1.5.26.0 23

// 1.5.8 1.6.87.0 24

// 1.5.9 1.6.89.0 25

// 1.5.10 1.7.7.0 26

// 1.5.11 1.7.7.0 27

// 1.6.0 1.7.7.0 28

// 1.6.1 1.7.7.0 29

// 1.6.2 1.8.145.0 30

// 1.6.3 1.8.151.0 31

// 1.6.4 1.8.151.0 32

 

 

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