Sets00na Posted November 6, 2018 Posted November 6, 2018 I want to port this sword into Skyrim but I run into a problem Spoiler But I run into a problem, it doesn't want to identify the normal and specular maps. I tried replacing the textures with those of the steel sword to see if it was the 3d model, but they worked correctly. Maybe I forgot something important or the older tutorials are outdated. I can post my work in progress if anybody wants to take a look at it.
Guest Posted November 6, 2018 Posted November 6, 2018 Post your textures and NIF. I will give a look later today.
Sets00na Posted November 6, 2018 Author Posted November 6, 2018 Thanks, here they are. roto.nif Tex_0605_0.dds Tex_0606_1.dds Tex_0607_2.dds
Guest Posted November 6, 2018 Posted November 6, 2018 Something like that? roto.nif Sets00na_d.dds Sets00na_n.dds Sets00na_g.dds Be aware I modified the path for the DDS, you may want to change it.
Sets00na Posted November 6, 2018 Author Posted November 6, 2018 I will try it in game and see if it works.
Sets00na Posted November 7, 2018 Author Posted November 7, 2018 Made another nif file, now it looks wired in nifskope and in-game Spoiler Here is the nif file 1stpersonsteelsword.nif
Sets00na Posted November 17, 2018 Author Posted November 17, 2018 Here is a "Beta" version of the mod, I fixed the normal map texture problem but now I can't get my custom Tex_0606_1_m.dds to work and I don't know why. If someone knows how to fix it, it would be very appreciated. Sword of Kings.rar Edit: Forgot to say but I added also the supreme sword of light and the shield of kings for those who wants to use them. Edit 2: I screwed up with the shield, here's the right mesh. shieldofroto.nif
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