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JonusL2D's Custom TBBP Skeletons


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Posted

Update: I have since stopped working on these skeletons and am currently making new ones based on the XPMS Skeletons. Once Im satisfied that they are good enough I'll upload them here.

 

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This is my custom Skeleton I have been tweaking for the last several weeks. The mod adjusts the placements of almost all weapon attach points to provide the least amount of clipping while using both the Skyrim.ini tweak that allows all favorited items to show up on the person, as well as the extra idles provided by the TBBP animation mod. http://www.loverslab.com/showthread.php?tid=11463

Quiver placement is also based on the longer arrows mod here http://skyrim.nexusmods.com/mods/5164

The tweak is called bDisableGearedup=0 under general in the skyrim.ini.

the tweak was pasted here. http://skyrim.nexusmods.com/mods/25162
Oh another tid bit, this tweak should work with any weapon/ammo mod as long as it uses standard mount points (cant think of any that don't)

This mod has several parts of it, there is different sizes for those who like skeleton scaling, there will be some anomalies with some armors due to the nature of their weight painting. There are 0%, 25%, 50%, 75%, 100% increases, as well as a dawnguard bolt quiver patch to adjust its location based on the skeleton adjustments.
The skeleton will also make all the females using it a bit shorter than before.

http://www.mediafire.com/?c0fhw14hmj6k413

Note there are no beast race inclusion currently as I don't normally play them.

Credits
Dragonfly0124 - original skeleton that was the base of this mod.
CherryHotalings - for the base skeleton for males that I used.

Usuage: feel free to butcher modify this or whatever, just include my name somewhere in the credits is all I ask.

Please don't upload this to the nexus as one they are temperamental, and two TBBP has not officially been released yet. I will upload it there once TBBP becomes official

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Posted

The tweak is essentially a much easier and stable, albeit kinda glitchy, alternative to ATTT (armed to the teeth), it does have a few notable issues, two mainly.

1. equipping a crossbow while having a twohanded weapon favorited to appear on the back will cause the twohander to sink into the body, I'm not too sure what this is caused by but its there.

 

2. Equipping a weapon or magic without sheathing a weapon or unequipping it will cause it to stick or be equipped in appearance but not actually equipped. this is solved by unequipping the item in question and reequipping, its also interesting to see this occur with some enemies, as a bow weilder will attack you with his bow alla melee style sometimes because of this glitch. Unfortanetly there is no current fix for it.

 

It's something I use and enjoy, and figured I'd share my work.

Posted

thanks for the skeleton! looks good. does that Armed to the Teeth mod have the same quirks as the ini tweak? i know ATTT is a pain to get working. i never tried it because of that. but i'm seeing some weirdness w/ the ini tweak. some enemies and npcs are getting the double weapon or invisible weapon thing. like Janessa, she's a dual weilder but she'll sometimes be attacking dual style but only holding 1 weapon. and i see the holding bow thing with npcs who switch from melee to ranged and back.

 

does ATTT have the same problems?

Posted

ATTT has its own set of problems that result with in some cases CTD's. I never used it due to stability and complexity of installation. THis tweak will work with any normal weapon mod where as attt has to be set up to make a mod work.

Posted

thanks Jonus. but isn't the ini tweak supposed to be bDisableGearedup=0 and not 1?

and does this skeleton work for the UNP version of TBBP? thanks again!

Posted

Derp yes it should be a 0 not a 1, and it was corrected in the main post. there is no reason it shouldnt work with the unp version of tbbp, since there is no real difference in the skeletons.

 

I'm in the process of modifying another skeleton based on nings proportions.

Posted

I'm tinkering around with the skeleton myself, trying to change the amount of jiggle. I've looked at the different skeletons, and the only differences I've noticed are the values of the Scale setting for the "NPC R Breast" and "NPC L Breast" bones. Is that the only thing dictating the amount of jiggle, or am I overlooking something else?

Posted

jiggle isn't controlled by the nif file, its controlled by two things, the skeleton.hkx, and the actual animations themselves. the normal skeleton hkx that comes with tbbp has the most bounce to it, using another hkx, say the one that comes with the UNPB fixed mod by calyps will reduce it a little bit (it will also fix the buggy arm placement issues)

 

As for scaling the breast bones, that will adjust the Size of the breasts beyond the limits of the normal mesh, although it can cause clipping and other irregularities, it is a way to change the size on a mesh that may or may not be the right size for your taste.

Posted

jiggle isn't controlled by the nif file' date=' its controlled by two things, the skeleton.hkx, and the actual animations themselves. the normal skeleton hkx that comes with tbbp has the most bounce to it, using another hkx, say the one that comes with the UNPB fixed mod by calyps will reduce it a little bit (it will also fix the buggy arm placement issues)

 

As for scaling the breast bones, that will adjust the Size of the breasts beyond the limits of the normal mesh, although it can cause clipping and other irregularities, it is a way to change the size on a mesh that may or may not be the right size for your taste.

[/quote']

 

I knew it seemed too easy. I suppose if it was really that simple, more people would be doing it. Time to start learning, then.

Posted

that has nothing to do with my mod that is the skeleton.hkx that comes with the Tbbp mod, I suggest getting the one from calyps UNPB fixed mod and taking the one from it, you'll lose a bit of the bounce but the bugs involving torch, blocking and dual wielding hand placement will be resolved.

 

Also DL FNIS and run the arm patch.

  • 2 weeks later...
Posted

Is it possible that you could make a smaller breast version? i've been playing around with the nif but i cant really figure it out it just looks horrible when i drop the scale of the bones... idk if i'm just doing it wrong or if its not possible without making it a deformed chest lol

Posted

There is one skeleton that is a 0% increase to bust size, I never made one that is less than that.

 

Skulltyrant: honestly I have no idea it was present on the skeleton i started working with and just left it anyways. I have no idea if there even is a mod that actually uses it.

  • 2 weeks later...
Posted

If you want bigger open the file in nifskope and adjust the RBreast/LBreast scale to be 2.0 or higher. as I already supported up to double size and frankly this particular mod is outdated now, with XPMS being available now. I am currently applying my weapon poistioning to the XPMS version and will possibly release it later when i am satisfied with it.

Posted

If you want bigger open the file in nifskope and adjust the RBreast/LBreast scale to be 2.0 or higher. as I already supported up to double size and frankly this particular mod is outdated now' date=' with XPMS being available now. I am currently applying my weapon poistioning to the XPMS version and will possibly release it later when i am satisfied with it.

[/quote']

 

Every time I try to change the size with Nifscope it never updates in game, my character stays the same as they did before the changes. :(

 

Please offer suggestions or please upload bigger versions as I still use this body and do not plan to change, it would be very appreciated :)

Posted

If you want bigger open the file in nifskope and adjust the RBreast/LBreast scale to be 2.0 or higher. as I already supported up to double size and frankly this particular mod is outdated now' date=' with XPMS being available now. I am currently applying my weapon poistioning to the XPMS version and will possibly release it later when i am satisfied with it.

[/quote']

 

Every time I try to change the size with Nifscope it never updates in game, my character stays the same as they did before the changes. :(

 

Please offer suggestions or please upload bigger versions as I still use this body and do not plan to change, it would be very appreciated :)

 

Here you go,

click

Posted

If you want bigger open the file in nifskope and adjust the RBreast/LBreast scale to be 2.0 or higher. as I already supported up to double size and frankly this particular mod is outdated now' date=' with XPMS being available now. I am currently applying my weapon poistioning to the XPMS version and will possibly release it later when i am satisfied with it.

[/quote']

 

Every time I try to change the size with Nifscope it never updates in game, my character stays the same as they did before the changes. :(

 

Please offer suggestions or please upload bigger versions as I still use this body and do not plan to change, it would be very appreciated :)

 

After editing the scale in Nifscope, be sure to select another option so it will update the skeleton. THEN save the skeleton. Otherwise, no change.

  • 10 months later...

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