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Posted
4 minutes ago, NeroDoom said:

Reshade testing fro Yesenia's scene 

 

3xU0ogIH_o.png

 

aym6HTYO_o.png

 

qny7mk.avif

Oh my fuckin' God... This is gonna be so unique, I'm already pleased to watch the final results 😍

Posted
35 minutes ago, NeroDoom said:

Reshade testing for Yesenia's scene 

 

3xU0ogIH_o.png

 

aym6HTYO_o.png

 

qny7mk.avif

Can you show how you setup the Relight orbs?

Posted
On 5/10/2026 at 6:35 PM, parzysty said:

Can you show how you setup the Relight orbs?

 

A full on explanation would take a lot of time but basically I usually use 2 orbs and to Infinite light sources:

 

9X2deZGz_o.png

 

There's a lot going on here (too much actually) than just Relight but this is what the light sources look like:

 

sGNxzLbf_o.png

 

1: Is a more warm light orb I put behind her her to create a bit of reflection from the afternoon sun on her hair and face

 

2: A more neutral light to illuminate her face a bit and make it stand out 

 

3: The Infinite light sources. When made infinite instead of spheres it creates the illusion than the light is coming from beyond the scene. I put a more warm light coming from were the sun would be and a more white light to balance it all.

 

If I knew anything of light theory this would look much, much better but I do my best with what little I know

 

Here is the same picture removing only relight from the active shaders:

Spoiler

iT9qmeU4_o.png

 

Posted (edited)
On 5/11/2026 at 1:58 PM, NeroDoom said:

 

A full on explanation would take a lot of time but basically I usually use 2 orbs and to Infinite light sources:

 

9X2deZGz_o.png

 

There's a lot going on here (too much actually) than just Relight but this is what the light sources look like:

 

sGNxzLbf_o.png

 

1: Is a more warm light orb I put behind her her to create a bit of reflection from the afternoon sun on her hair and face

 

2: A more neutral light to illuminate her face a bit and make it stand out 

 

3: The Infinite light sources. When made infinite instead of spheres it creates the illusion than the light is coming from beyond the scene. I put a more warm light coming from were the sun would be and a more white light to balance it all.

 

If I knew anything of light theory this would look much, much better but I do my best with what little I know

 

Here is the same picture removing only relight from the active shaders:

  Hide contents

iT9qmeU4_o.png

 

I really like how you've been using Relight. The only thing that bugs me is how sharp some of the borders of the shadows are. I assume that's a consequence of the combination of a relatively low-poly game with the ray-tracing Relight uses. (I'm assuming it's ray-tracing?)

 

Still, they look great overall. I especially like the pics you post that have a lot of dark areas in them. The lighted subjects really pop in contrast.

Edited by flybox
Posted
7 hours ago, flybox said:

I really like how you've been using Relight. The only thing that bugs me is how sharp some of the borders of the shadows are. I assume that's a consequence of the combination of a relatively low-poly game with the ray-tracing Relight uses. (I'm assuming it's ray-tracing?)

 

Still, they look great overall. I especially like the pics you post that have a lot of dark areas in them. The lighted subjects really pop in contrast.

 

Relight in dark places is much, much easier to pull off than in daytime. And yeah, the low polygon count of this game is hell sometimes, you can see for example in some pictures there's a straight line going the entire length of arms and legs, and other surfaces and it's caused by that.

Posted
2 hours ago, NeroDoom said:

Guys, do you mind if I make the page turn?

That's not even had to be asked... Of course yes!

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