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Problem with creature animations during defeat SE


CapnMcStache

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Posted

I've installed all the mods but when I use FNIS I get a warning that goes:

 

Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 

Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V7.4.5 ...
>>Warning: \character\behaviors\FNIS_FunnyBizCB_Behavior.hkx not Skyrim SE compatible<<
Reading FunnyBizCB V1.0 ...
Reading SexLab V1.63 ...
Reading SexLabAP V1.63 ...
Reading SexLabCreature V1.63 ...
Reading XPMSE V7.2  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files...
Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164

Creature Pack not installed

 1524 animations for 7 mods successfully included (character).
 1 Warning(s).

 

I tried running it anyway but everyone was stuck in the T pose. I tried deleting it and the animations for the creature don't activate. Please help me.

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