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Any game that lets you have random prisoners? (desc.)


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Posted

I mean, a game that lets you go to battle and then earn your prisoner, subdue or kill based if you're lethal or not in the fight. I know skyrim has mods for that, but im looking for a game in specfic, any?

Posted

Strive for Power

It's a game where you own an estate and fill it out with slaves you purchase or capture. It's in a well working beta at the moment and there's some modding that I haven't tried myself. It's a two part game with management of your estate and slaves with the other being leaving town to fight and capture potential slaves. There are also a lot of options that let you determine the gender of all randomly generated NPCs, turn off futa characters and toggle furry which isn't to toggle them on or off but to... kinda... dumb down the furry... I think...

https://strive4power.itch.io/strive-for-power

Fetishes: straight, gay, lesbian, futa, furry, elves, rape, slavery, gender swap, body modification, milking

My advice is:

-  Start your character with 2 dex and invest in a long sword or be prepared to miss every attack in the early game.

- If you need help or a walkthrough there is a wiki page with a lot of info.

 

Debauchery in Caelia Kingdoms

It's a functional story at the moment but not what you asked for in your post. After playing with it I get the sense that the author is trying to make what you're describing. It has a basic combat and slavery system but none of it is functional enough to match what you're asking for. It might be good to check out in a few months.

 

Posted
8 hours ago, LeafsShadow9 said:

Strive for Power

My advice is:

-  Start your character with 2 dex and invest in a long sword or be prepared to miss every attack in the early game.

- If you need help or a walkthrough there is a wiki page with a lot of info.

 

All the game's scripts can be opened in notepad and edited, quite easily in fact.  Starting yourself off with a million gold or reducing the cost of mansion upgrades to nothing can all be done in just a few minutes.  You can also edit your maximum stat limits to well over 50 and though you still have to grind levels normally, once your dexterity goes past 20 or so you can pretty much solo the whole game.

Posted
10 hours ago, Froggy said:

All the game's scripts can be opened in notepad and edited, quite easily in fact.  Starting yourself off with a million gold or reducing the cost of mansion upgrades to nothing can all be done in just a few minutes.  You can also edit your maximum stat limits to well over 50 and though you still have to grind levels normally, once your dexterity goes past 20 or so you can pretty much solo the whole game.

I know about save editing but I've only done it in notepad which was not fun. And I was giving advice on the base game as opposed to how to immediately cheat the system on the first playthrough.

Posted
On 9/20/2018 at 6:09 PM, LeafsShadow9 said:

I know about save editing but I've only done it in notepad which was not fun. And I was giving advice on the base game as opposed to how to immediately cheat the system on the first playthrough.

 

I don't mean save editing.  I mean editing the game itself.  Use Notepad++ and head on over into "strive/files/scripts/" and start fucking with everything.

 

mansionupgrades.gd  --- change the cost of everything to 1 gold and 1 point.  You can also expand the population limits, though if you go past something like 30 slaves the game might bug out.  Don't alter the limits on things like the library or lab - that causes instant crash.

 

spells.gd --- change the mana cost to 0, though just cheapening spells might be better else your mana pool will be in the upper 1000s by the end of the first month.

 

mainmenu.gd --- look for

func regenerateplayer():
    var imageportait = player.imageportait
    player = globals.newslave(player.race, player.age, player.sex, 'slave')
    globals.player = player
    player.cleartraits()
    player.unique = 'player'
    player.imageportait = imageportait
    player.beautybase = variables.playerstartbeauty
    playerBonusStatPoints = 0
    for i in ['str','agi','maf','end']:
        player.stats[i+'_max'] = 7
    _update_stage5()

 

and change it to:


func regenerateplayer():
    var imageportait = player.imageportait
    player = globals.newslave(player.race, player.age, player.sex, 'slave')
    globals.player = player
    player.cleartraits()
    player.unique = 'player'
    player.imageportait = imageportait
    player.beautybase = variables.playerstartbeauty
    playerBonusStatPoints = 0
    for i in ['str','agi','maf','end']:
        player.stats[i+'_max'] = 75
    _update_stage5()

 

and finally change your starting situation to something more like this:

#Apply Game-mode specific bonuses
    if isSandbox == false:
        globals.resources.upgradepoints = 500
        globals.resources.gold += 25000
        globals.resources.food += 2000
        globals.resources.mana += 100
    else:
        for i in globals.state.portals.values():
            if i.code != startingLocation:
                i.enabled = true
        globals.resources.upgradepoints = 3000
        globals.resources.gold += 50000
        globals.resources.food += 2500
        globals.resources.mana += 1000

 

Then start a new game, max out your mansion on day one, buy all the gear you need (prices for that can be changed in "items.gd") and have the potential to have attributes level up all the way to 75 (though the game realistically maxes out around 55, but either way, anything past 20 is basically god-mode).

 

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