nezexyzzar Posted September 14, 2018 Posted September 14, 2018 So I've been making CBBE to Wonder Body conversions recently. But for some reason whenever I try to convert Niero's handmaiden coat it keeps including the reference body somehow even when I delete the whole body reference (see screenshot). I'm not sure where I went wrong lol, None of the other jackets I converted has this problem. Any help would be much appreciated
AnonymousDemon Posted September 14, 2018 Posted September 14, 2018 Only thing I can think of is you haven't unchecked the "copy reference shape into output" option when you go to save the project.
nezexyzzar Posted September 14, 2018 Author Posted September 14, 2018 I actually just deleted the reference body before I exported it. I double check in nifskope to make sure there's really no body mesh but it still shows up
AnonymousDemon Posted September 14, 2018 Posted September 14, 2018 I made a quick bodyslide that lines up mostly with the silouhette of wonder body in outfitstudio. I tried it in game and had no reference body show up. You'll probably have to tweak it here and there but it should work? I'm not sure what happened to cause such a bug. http://www.mediafire.com/file/ylk0f9eyr44tt5j/HM_WB_coats.rar/file
nezexyzzar Posted September 15, 2018 Author Posted September 15, 2018 Yo thanks so much for your help! When I tried using your meshes and still getting the error, I suddenly remembered Niero splits out the sleeves mesh for the coats too lol. And I totally forgot to remove the body mesh there. So all fixed now
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