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A way to optimize all textures and meshes in my mod folder?


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Posted

I have been experiencing some crashes in mid play-through, they seem random, and it's basically impossible to find patterns to identify them.

 

I have done almost everything in my power to make the game stable as possible - using loot, bethini, wryebash patch, cleaning mods from dirty edits, resaver, making sure the mods have been ported properly etc.

 

However, I have not used nifscan to check the textures and meshes, only using nif optimizer, when porting mods to SSE, to optimize meshes.

 

So I have a couple of questions:

 

1. Can I mass optimize all textures to suit SSE, in case I have missed some, in my mods folder of MO2?

2. Same for textures

Posted
1 hour ago, znaroks said:

I have been experiencing some crashes in mid play-through, they seem random, and it's basically impossible to find patterns to identify them.

 

I have done almost everything in my power to make the game stable as possible - using loot, bethini, wryebash patch, cleaning mods from dirty edits, resaver, making sure the mods have been ported properly etc.

 

However, I have not used nifscan to check the textures and meshes, only using nif optimizer, when porting mods to SSE, to optimize meshes.

 

So I have a couple of questions:

 

1. Can I mass optimize all textures to suit SSE, in case I have missed some, in my mods folder of MO2?

2. Same for textures

Head parts can't be optimized with the rest of the meshes since you need to tick headparts only for those. It's also not recommended to do that, although I did myself a long time ago, just separating all head pearts and didn't break anything.

 

I would suggest using Nifscan. Since that doesn't actually change anything, just scans meshes and textures and reports any problems it can help you find the problem files.

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