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Matching STBL names with animation keys in Kinky World package files?


Manly5000

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Hey all,

 

I'm getting ready to make my first KW and OKW package files to add some of my own animations, and I am trying to figure out how the "instance" and other hexadecimal information works for the STBL files.  For example, say that in my XML I have an interaction with the <key>Manly5000_Missionary</key>, how would I add a new STBL entry and correct hexadecimal instance/address so that it points correctly to the right animation and in-game it shows up as "Missionary Position" (assuming that's what I named it in the STBL file)?

 

Sorry if this has been covered but I searched and couldn't find anything.  Thank you!

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