Manly5000 Posted September 3, 2018 Posted September 3, 2018 Hey all, I'm getting ready to make my first KW and OKW package files to add some of my own animations, and I am trying to figure out how the "instance" and other hexadecimal information works for the STBL files. For example, say that in my XML I have an interaction with the <key>Manly5000_Missionary</key>, how would I add a new STBL entry and correct hexadecimal instance/address so that it points correctly to the right animation and in-game it shows up as "Missionary Position" (assuming that's what I named it in the STBL file)? Sorry if this has been covered but I searched and couldn't find anything. Thank you!
Recommended Posts
Archived
This topic is now archived and is closed to further replies.