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<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>e212102eb6b498145b8afa66</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-09-01 20:32:24</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>e212102eb6b498145b8afa66</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 105468)&gt;: Attempt to traverse between two states (pickup -&gt; exit) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF4DC87B260; to 'book_FunOnly_Butler' at 0x00007FF483510AD0&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF4849E0310; to 'object_sim' at 0x00007FF499712150&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)})&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_utils.py", line 321, in holster&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request&#13;&#10;RuntimeError: ASM :: Carry_GenericObject (HANDLE :: 105468)&gt;: Attempt to traverse between two states (pickup -&gt; exit) where no valid path exists! Actors {'carryObject': (&lt;weakref at 0x00007FF4DC87B260; to 'book_FunOnly_Butler' at 0x00007FF483510AD0&gt;, None, &lt;AnimationParticipant.CONTAINER = 102&gt;), 'x': (&lt;weakref at 0x00007FF4849E0310; to 'object_sim' at 0x00007FF499712150&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)}&#13;&#10;</desyncdata></report>
</root>

Posted

Animation States Traverse Error

Base game issue with the animations system.

A Sim or object was interrupted while trying to play out an animation. For the most part, you're safe to ignore this error.

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