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LF mod for reliable creature group sex vs NPCs


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Posted

I have Defeat, Mass Matchmaker, and Random Sex, but none of them really work with creatures, or consistently.

 

Defeat, when settings are correct, will give me most of the 3p half of the time, but even if the notification says X and Y are moving towards NPC, both parties don’t always actually involve themselves.

 

Mass Matchmaker does groups with, humans and draugr....and that’s it. And most of the time it only triggers on one NPC and the rest sheathe their weapons like they’re activating and then just stand there.

 

Random Sex will sometimes do 3p but it’s rare and never consistent. (It used to go up to 5p on a regular basis, even just a year ago, so I don’t know what changed)

 

Ive been trying to get these mods to work for years and something always seems to not work as intended and I can never figure it out. One new game defeat is fine for a few days, and then stops triggering. Random sex is active and working once on another new game and then won’t trigger again no matter what.

 

What I’m looking for is a mod that focuses on the NPCs, or even just followers. If I manage to escape, but they don’t, I want to have to come back for them.

 

If I could get those to work then there wouldn’t be much of an issue. Or even a mod that just eternally loops from beginning to end until I break it up via Defeat pushaway.

 

i just feel as though I have all these 3, 4, and 5p animations that will never see use in game involving anyone but a PC.

 

:/

Posted
1 hour ago, semper_solus said:

I have Defeat, Mass Matchmaker, and Random Sex, but none of them really work with creatures, or consistently.

 

Defeat, when settings are correct, will give me most of the 3p half of the time, but even if the notification says X and Y are moving towards NPC, both parties don’t always actually involve themselves.

 

Mass Matchmaker does groups with, humans and draugr....and that’s it. And most of the time it only triggers on one NPC and the rest sheathe their weapons like they’re activating and then just stand there.

 

Random Sex will sometimes do 3p but it’s rare and never consistent. (It used to go up to 5p on a regular basis, even just a year ago, so I don’t know what changed)

 

Ive been trying to get these mods to work for years and something always seems to not work as intended and I can never figure it out. One new game defeat is fine for a few days, and then stops triggering. Random sex is active and working once on another new game and then won’t trigger again no matter what.

 

What I’m looking for is a mod that focuses on the NPCs, or even just followers. If I manage to escape, but they don’t, I want to have to come back for them.

 

If I could get those to work then there wouldn’t be much of an issue. Or even a mod that just eternally loops from beginning to end until I break it up via Defeat pushaway.

 

i just feel as though I have all these 3, 4, and 5p animations that will never see use in game involving anyone but a PC.

 

:/

Unfortunately no, this is owing to the fact that the most functional segue mod we have for combat into sex is defeat, and defeat and followers is an iffy business.

 

It's a bit complicated how it works, but there are ways you can maximize your chances.

 

You can be a real jerk and send your follower in to fight while you stay hidden - this is a good way to get 5p animations started organically.  I hate nazeem with a passion and have used EFF in this fashion to let him know how I feel about him many times in one playthrough.  It wasn't perfect but it was minimally functional.

 

One problem you may have noticed is that each enemy is only going to go twice maximum, and if you're a valid target you are always involved in an anim - you are priority for the script. This means its most likely you will be involved in a 3 4 5p anim, if one is to happen, and your follower will not.

 

So, you can have it so you are not a valid target but your follower is, AND "original" knockdown scenario is on AND ensure that when you enter knockdown state the follower is close by, surrounded by creatures, and NOT already knocked down (defeat has trouble locking onto already-downed followers).  The easiest way to do this is to have your followers simply be passive, and thus less likely targets for bad guys.

 

This will not reliably get you 3 4 and 5p animations but it will do it often enough you feel like you aren't missing them entirely.

 

Be advised, however, that once you get to this point defeat does not do a very good job of assigning the right kinds of actors to the scene - (you get 5p falmer animations trying to fire with a human, 2 falmer, and 2 chaurus), so its usually safer to just stick with 3p animations max.

 

 

Posted
10 minutes ago, shencereys said:

Unfortunately no, this is owing to the fact that the most functional segue mod we have for combat into sex is defeat, and defeat and followers is an iffy business.

 

It's a bit complicated how it works, but there are ways you can maximize your chances.

 

You can be a real jerk and send your follower in to fight while you stay hidden - this is a good way to get 5p animations started organically.  I hate nazeem with a passion and have used EFF in this fashion to let him know how I feel about him many times in one playthrough.

 

You can have it so your gender is not a valid target but your follower's is, AND "original" knockdown scenario is on AND ensure that when you enter knockdown state the follower is close by, surrounded by creatures, and NOT already knocked down (defeat has trouble locking onto already-downed followers).  The easiest way to do this is to have your followers simply be passive, and thus less likely targets for bad guys.

 

This will not reliably get you 3 4 and 5p animations but it will do it often enough you feel like you aren't missing them.

I’ve never had Defeat trigger more than a 3p in 4 years... what sorcery do you possess? 

 

Edit: I set the creature animation settings in Defeat to as many group tags as I can without the “require all tags” and that never changed things.

 

Also I’ve done a fun partial play though without being a valid defeat target. Felt like I was more of an escort for adventurers while they dungeon delved.

Posted
20 minutes ago, semper_solus said:

I’ve never had Defeat trigger more than a 3p in 4 years... what sorcery do you possess? 

IDK?  I take steps to reduce script lag (set all refresh/search timers very high, turn stuff off)

 

also you can try this DefeatConfig.json and see if maybe i have some setting magic in there i don't know about. is tuned for male character, straight/lesbian anims, thats who i remember getting these 3p 4p anims to fire for most often, since PC is not usually valid target.

 

I think they still work for my female character config too this DefeatConfig.json, tuned for same as above but female character.  Although since PC is usually valid target then it occupies more NPC slots and you get less 3p+ anims than above but it works still for me.

 

im sure if what you are into is m>m or f>m or something more exotic the like then simple tweaks can maybe still make it go.

 

Good luck!  Hope it works for you

 

edit:  OH we're talking creature specifically i forget.  make sure to turn up "multiple chance" on creatures as i have it low

 

edit: edit: also btw i was editing first post when you reply first time, maybe check back there you might have missed something i said, not that that's any guarantee i can be of help.

Posted
22 minutes ago, semper_solus said:

I’ve never had Defeat trigger more than a 3p in 4 years... what sorcery do you possess? 

 

Edit: I set the creature animation settings in Defeat to as many group tags as I can without the “require all tags” and that never changed things.

 

Also I’ve done a fun partial play though without being a valid defeat target. Felt like I was more of an escort for adventurers while they dungeon delved.

actually i think don't bother with tags for the creatures at all and you'll have more success - I think most of the 4p 5p creature anims are also not tagged as aggressive so you also want to check that you aren't using an aggressive tag filter

Posted
19 minutes ago, shencereys said:

actually i think don't bother with tags for the creatures at all and you'll have more success - I think most of the 4p 5p creature anims are also not tagged as aggressive so you also want to check that you aren't using an aggressive tag filter

So if I just clear the tags it will be more likely to grab a 4 and 5p? I was worried removing tags would make it stutter and not find any animations to grab from 

Posted
8 minutes ago, semper_solus said:

So if I just clear the tags it will be more likely to grab a 4 and 5p? I was worried removing tags would make it stutter and not find any animations to grab from 

I believe so, i have no - I'm looking at billyy's .json file now and all the 3p 4p 5p anims i have seen are not aggressive, also tagged as ccf or cccf or ccccf not 3p 4p 5p

Posted
Just now, shencereys said:

I believe so, i have no - I'm looking at billyy's .json file now and all the 3p 4p 5p anims i have seen are not aggressive, also tagged as ccf or cccf or ccccf not 3p 4p 5p

That’s what I always change the tags to, ccf, cccf, fccc, etc. I clear the aggressive and just add those tags and still only get 3p. Maybe just clearing them will work?

Posted
2 hours ago, semper_solus said:

That’s what I always change the tags to, ccf, cccf, fccc, etc. I clear the aggressive and just add those tags and still only get 3p. Maybe just clearing them will work?

I think so -  i've always found creatures seem to work best tagless personally but defeat is a strange animal and difficult to predict

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