Riceball Posted October 25, 2012 Posted October 25, 2012 Okay, I figured out how to place the nif and tri which is in the head parts tab, but I don't know where the hell I should put/insert the dds files. Trying to make a standalone hair for a custom race.
nakrulz Posted October 31, 2012 Posted October 31, 2012 Sounds like you should put it into the folder where the mesh texture location is linked to. Open up the mesh with nifskope and check under BSLightingShaderProperty > BSShaderTextureSet > Textures.
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