Sunnstor Posted August 20, 2018 Posted August 20, 2018 Currently I'm trying to find the cause of the following problem: Using Sexlab SSE and Defeat, if the Player character initializes a rape on an NPC (And only then, not the other way around!), the stripping animation is executed correctly, but then, the player just stands idle and the NPC crouches on the floor. The game continuous to do so until the console of the game is opened and closed. Then the Sexlab animation successfully starts. This is the case in 100% of the test cases. Here is a LOG snippet: Quote [08/20/2018 - 10:11:35PM] SEXLAB - Thread[0] - Entering Making State [08/20/2018 - 10:11:35PM] SEXLAB - AnimCache: INVALIDATED! 0 -> 154 [08/20/2018 - 10:11:36PM] SEXLAB - AnimCache: Using slot: 0 [08/20/2018 - 10:11:36PM] SEXLAB - NOTICE: ValidateActor(Gilfre) -- TRUE -- MISS [08/20/2018 - 10:12:19PM] SEXLAB - NOTICE: Gilfre Seeded Stats: [14.885736, 44.934647, 50.412411, 26.034243, 48.932384, 3.617787, 4.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 4.000000, 0.000000, 95.000000, 31.683002, 27.867500, 0.021546] [08/20/2018 - 10:12:19PM] SEXLAB - ActorAlias[Gilfre] SetActor([WIDeadBodyCleanupScript < (0001C1FC)>]) - [sslActorAlias <alias ActorAlias004 on quest SexLabThread00 (07061EEF)>] [08/20/2018 - 10:12:19PM] SEXLAB - NOTICE: ValidateActor(Player) -- TRUE -- MISS [08/20/2018 - 10:12:19PM] SEXLAB - ActorAlias[Player] SetActor([Actor < (00000014)>]) - [sslActorAlias <alias ActorAlias003 on quest SexLabThread00 (07061EEF)>] [08/20/2018 - 10:12:19PM] SEXLAB - Thread[0] - HookAnimationStarting() - [] [08/20/2018 - 10:12:19PM] SEXLAB - Thread[0] Event Hook - AnimationStarting [08/20/2018 - 10:12:20PM] SEXLAB - Thread[0] - HookAnimationPrepare() - [] [08/20/2018 - 10:12:20PM] SEXLAB - Thread[0] Adjustment Profile - Global It seems to stop at the [08/20/2018 - 10:11:36PM] SEXLAB - NOTICE: ValidateActor(Gilfre) -- TRUE -- MISS process, but I'm not sure if this really is the reason or if its is related to something within Defeat. Any ideas?
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