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Mesh disappears when I apply custom skeleton to it


DragonDreams

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Posted

I want to make a rideable degonian mod  from https://www.nexusmods.com/skyrim/mods/72202/ since it uses the werewolf animations, I decided to apply a custom werewolf skeleton from https://www.nexusmods.com/skyrim/mods/30328/

 

However, I've run into a variety of problems,

first, sometimes, it seems like the mod just doesn't update the skeletons of the degonians and seems to just revert back to the default skeleton

 

And sometimes, I am able to get a degonian with the custom skeleton; however, it is completely invisible! I can ride it but it looks like I'm just sitting in midair 

 

Does anyone know how I can fix this?

Posted

You need a body mesh and a skeleton mesh that are compatible 100%.

Try to keep the vanilla skeleton, or check what skeleton is used from the dragon. And use it.

 

Posted
12 minutes ago, CPU said:

You need a body mesh and a skeleton mesh that are compatible 100%.

Try to keep the vanilla skeleton, or check what skeleton is used from the dragon. And use it.

 

 

It seems like it used the vanilla skeleton as its default; I unpacked the skeleton from the werewolf mount mod, and I applied to the degonian in creation kit; nothing happened besides the problems I've been having

 

On a side note, after I create the mod, save it and close it, then open it back up again in creation kit, it seems to have created a new degonian race duplicate that uses the rideable skeleton; however, it still does not load properly if I try to use that from what I can tell 

Posted

Mh. Thats looks like a problem.

You should be able to modify in CK the standard skeleton used for a race.

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