Roggvir Posted July 22, 2018 Posted July 22, 2018 (edited) Devious Captures SE View File Devious Captures SE v2.9.0 Converted to Skyrim SE by Roggvir Resaved ESP in CK Recompiled all scripts Moved script sources to correct SSE folder "source/scripts" Requirements: SexLab Framework SE 1.63 - BETA 2 Sexlab Aroused Redux SSE v2.9 Sexlab Defeat SSE 1.0.0 ZAZ Animation Packs for SE 1.0.0 (ZAZ 7.0SE-Rev1) Devious Devices SE BETA (Assets and Integration) Original mod: Submitter Roggvir Submitted 07/22/2018 Category Combat Sex Requires Devious Devices Assets, Devious Devices Integration, SexLab Aroused Redux SSE, SexLab Defeat, SkyUI, SKSE64 Regular Edition Compatible No Edited January 22, 2022 by Roggvir 2
slazenger Posted July 22, 2018 Posted July 22, 2018 Thanks for the conversion, I have not encountered any issues yet. Keep up the good work!
Guest Posted August 11, 2018 Posted August 11, 2018 So, under the SkyUI when setting this and SL Defeat up, do I really have to select EVERY animation from every other mod under the "animation tags" option in order for them to play out the animation? I am l little confused as to how that works. Can I just select when big group of say the, "sex assault" section on player as victim category? Or what? Also, some of the animation that DO play, are off, and not synced between characters?
Roggvir Posted August 12, 2018 Author Posted August 12, 2018 13 hours ago, Knight of Loversmoon said: So, under the SkyUI when setting this and SL Defeat up, do I really have to select EVERY animation from every other mod under the "animation tags" option in order for them to play out the animation? I am l little confused as to how that works. Can I just select when big group of say the, "sex assault" section on player as victim category? Or what? You may have more luck getting an answer in the original mod's support thread.
Guest Posted August 12, 2018 Posted August 12, 2018 3 hours ago, Roggvir said: You may have more luck getting an answer in the original mod's support thread. Thanks. I already posted there as well.
Roggvir Posted January 18, 2019 Author Posted January 18, 2019 I noticed the SexLab property on quest mslDC2MainQST (script mslDC2FunctionsSCR) is pointing to some idle from ZaZAnimationPack.esm, which is obviously wrong, and probably breaks the OnAssaultEnd handler where (depending on MCM settings) Devious Devices should be equipped. Can somebody confirm this? (use "sqv mslDC2MainQST" in console, and see what value is assigned into "SexLab_var" - if it shows NONE, then it is broken) I am not sure if its just me, or how did this happen - maybe some messed up order of masters in the header vs load order...
Kristus Kringle Posted January 23, 2019 Posted January 23, 2019 On 1/18/2019 at 12:03 PM, Roggvir said: Can somebody confirm this? I get "none"
Roggvir Posted January 24, 2019 Author Posted January 24, 2019 6 hours ago, McLude said: I get "none" Thank you, i will upload a fix.
Roggvir Posted January 24, 2019 Author Posted January 24, 2019 Uploaded new version 002 Fixed incorrect value of SexLab property on quest mslDC2MainQST (for some reason it was poiting to an idle animation from Zaz Anim Pack) Sorted masters, because the SexLab property error might have been caused by editing the file while the load order differed, if that was the case, hopefully this will prevent such mistakes in future. New order is: Skyrim.esm, Update.esm, SexLab.esm, Devious Devices - Assets.esm, SexLab Aroused.esm, Devious Devices - Integration.esm, ZazAnimationPack.esm, SexLabDefeat.esp (if you think this orderis wrong for any reason, pls report it) If you are updating from previous version, You need to use the "Update" button in Devious Captures MCM. 1
monkeyjump23 Posted February 14, 2019 Posted February 14, 2019 Does anyone know how I would get a key to unlock the devices?
Kristus Kringle Posted February 14, 2019 Posted February 14, 2019 3 hours ago, monkeyjump23 said: Does anyone know how I would get a key to unlock the devices? I console them. I have never once found a key 'in the wild,' not with any mod.
Fredfish Posted February 14, 2019 Posted February 14, 2019 4 hours ago, McLude said: I console them. I have never once found a key 'in the wild,' not with any mod. Cursed Loot allows you to find keys 'in the wild'. You can set the chance to find them in chests, plants, mining nodes & bodies.
Suomu Posted May 17, 2019 Posted May 17, 2019 So just sayin' but one of the requirements named Sexlab Defeat is missing it's SE version. I remember it used to be somewhere here but now the link is dead.
skylark72 Posted May 17, 2019 Posted May 17, 2019 I couldn't find sexlab defeat either so this mod is dead too I guess until a new link for defeat se is given
The Dragonwhore Posted May 18, 2019 Posted May 18, 2019 9 hours ago, skylark72 said: I couldn't find sexlab defeat either so this mod is dead too I guess until a new link for defeat se is given Sexlab Defeat.rar
Kristus Kringle Posted May 20, 2019 Posted May 20, 2019 Goubo is going to repost the conversion but here it is in the meantime. http://www.mediafire.com/file/p5fzhrx549sk5xd/Sexlab_Defeat_DD99.7z/file
Caco Demon Posted August 26, 2019 Posted August 26, 2019 Anyone else having problems getting this to work with the current SSE version of Defeat? Spoiler https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/ Devious Captures simply doesn't trigger anything at the end of a Defeat event. Is it out of date?
Jinx_Sir Posted October 9, 2019 Posted October 9, 2019 On 8/26/2019 at 8:08 AM, Caco Demon said: Anyone else having problems getting this to work with the current SSE version of Defeat? Hide contents https://www.loverslab.com/files/file/9152-sexlab-defeat-sse/ Devious Captures simply doesn't trigger anything at the end of a Defeat event. Is it out of date? Same here.
outcast512 Posted October 11, 2019 Posted October 11, 2019 Having the same issue. I think ive narrowed it down to NMM reading the plug in for Integration.esm-MISSING. Even though its supposed to be a part of the assets file for SE. Expansion, Cursed Loot, Deviously Helpless, and mslDevious Captures all read as missing the esm.
Roggvir Posted October 12, 2019 Author Posted October 12, 2019 12 hours ago, outcast512 said: I think ive narrowed it down to NMM reading the plug in for Integration.esm-MISSING. Even though its supposed to be a part of the assets file for SE . As you seem to hint at yourself, "Devious Devices - Integration.esm" plugin comes with "Devious Devices - Integration" framework, which in case of DD for SSE is included in the "DD 4.1 SE Beta 2.7z" package uploaded by Kimy, or in the All-In-One package uploaded by Pfiffy. So, if the ESM is missing, then depending on which package you are using, you should reinstall it, because it looks like NMM messed up during the package installation (which is far from unheard of, it does that sometimes, so do consider switching to a different mod manager, preferably to MO2 until Vortex gets proven to be reliable).
outcast512 Posted October 12, 2019 Posted October 12, 2019 Thank you for the reply. Using the All in One did fix the issue of starting the game. Only problem i have now is some things are missing, i believe the first scene said Pillory but one never shows. From what ive read in other threads i dont think ive used the sliders that it refers to in order to build the assets they refer too. Only other thing I have to go off of is the FNIS : Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided
Beef Cheeks Posted October 14, 2019 Posted October 14, 2019 On 10/12/2019 at 8:46 AM, outcast512 said: Thank you for the reply. Using the All in One did fix the issue of starting the game. Only problem i have now is some things are missing, i believe the first scene said Pillory but one never shows. From what ive read in other threads i dont think ive used the sliders that it refers to in order to build the assets they refer too. Only other thing I have to go off of is the FNIS : Reading DD V4.0.0 ... ChAnims:635(493) CTD:12.5% pOpt:1.9% NOTE: DD has at least one AASet definition without any animation files provided All I can recommend is to install the All-in-one (AIO) package from Pfiffy and overwrite everything. You may have residual files from a previous install that is conflicting. If that doesn't fix it then you may need to start over your install. Don't use NMM. NMM is designed to be easy, but in actuality it does too much guessing and causes a lot of conflicts to happen. It does not handle overwrites in a proper manner and can make fixing mod conflicts a royal pain in the ass. Use a virtualized loader like Vortex or MO2 (MO2 is the recommended mod manager for heavy mod setups, especially SexLab related). Then make sure your FNIS is up to date (7.5 just recently released). Then make sure everything is installed properly. I can prove I don't get that missing file error on my FNIS. Something is wrong with your setup. Perhaps a broken extraction of the mod. It is a large download. May have corrupted during the download.
selonianth Posted November 15, 2019 Posted November 15, 2019 So, I downloaded Goubo's conversion, but it's still saying the master is missing...
Caco Demon Posted December 8, 2019 Posted December 8, 2019 I finally got this mod working!!! TLDR: If you want this mod to work, and have Death Alternative installed, you'll need to disable DA in-game via MCM, I'm using the latest Devious Devices AIO and Defeat SE. Turns out, Death Alternative's end-of-scene event triggers will OVERRIDE those of Devious Captures. With DA disabled via MCM, un-install/re-install Defeat in its MCM and run UPDATE in the Devious Captures MCM to ensure its all linked up. To test its working correctly, set the armbinder/yoke probability to 100 in Devious Captures and you should see items start to be applied at the end of a Defeat rape scene. I found Deviously Helpless started working correctly after DA was disabled as well. I hope this is of some help to anyone trying to get this to work. 2
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