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"Preferred" way to animate facial expressions?


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Posted

I am in the process of creating animations for Skyrim SE.  Is there a straightforward way to incorporate facial expressions/eye rotations in Sexlab?  I searched around for info, but the answers all seem to talk about using the console or adjusting them manually via MCM while in-game, which is not what I'm looking for.  I'm looking to incorporate them as part of the animation, not to make the player adjust them in-game.

 

Using FNIS, I believe it would be possible to send custom events at pre-specified times and then use those to trigger MFG console commands in Papyrus.  But that would be "outside" Sexlab.  Is there a straightforward way to do something similar in Sexlab?

 

[Edit] Also, I have not been able to reach the git repository (git.loverslab.com/sexlab) a single time in dozens of tries over the past month.  It always gives me a "Bad Gateway" error.  Is something broken?

Posted

Fore is probably the best one to ask, just in case he doesn't have time or something, VirginMarie added facial expressions quite successfully to her mod so she would know as well. Or maybe even better, practical experience and stuff. ;)

Posted

Expressions are morphs, not animations. In that case I would rather ask Expired.

I uninstalled SE again, so I do not know. If NetImmerse Overide or RaceMenu is available for SE, it should theoretically be possible.

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