Almodo Posted October 10, 2012 Posted October 10, 2012 Hello LLers. I decided to contribute instead of constantly leeching one day. I've been using the UNPB version of Kagura set (was it Endiness that made it?), but I can't help notice but the hair mesh from the helmet has a seam on the right side and tears when walking: The one on the left is the original xinavro conversion for comparison, and the right is the UNPB version. I tried fixing the one on the right in Blender (yes, the tutorials helped and I did manage to export it to nifskope after a day of banging it with a hammer), and the nifskope model looked perfect, but the ingame rendering...whoah, I spawned a monster. SHIELD YOUR EYES: Anyway, I would like some advice, is it the fault of my retext job (in all honesty, all I did was select some vertices and choose "remove duplicates" round the affected area), or is it the nifskope job (export from Blender/nifskope manipulation etc). Oh yeah, my butchered .nif is here: http://www.mediafire.com/?di19d488hgby04j Everyone's armor modding expertise is highly appreciated m(_ _)m
ilikecake1 Posted October 10, 2012 Posted October 10, 2012 Re-upload the pictures someplace else if possible, I'd like to help.
Almodo Posted October 10, 2012 Author Posted October 10, 2012 I've got that problem too. If the pictures aren't showing up, open the image on another tab, and when it says forbidden, just refresh it. It should show. EDIT: here're the Photobucket-uploaded images.
Almodo Posted October 11, 2012 Author Posted October 11, 2012 Bump. I've retraced my steps and I found that I didn't weight my armor in blender. However the tutorial doesn't mention that I need to and the imported armor doesn't have a weight. Do I need to and what do I need to weight it with? Also, why does my UV map look like this? EDIT: Interestingly, after looking at a lot of tutorials, my Blender still pukes an error when importing .nif if I remove just the BSLightningShaderProperty. If I remove the BSDismemberSkinInstance as well, then it imports with no problem, but otherwise, the console tells me: ValueError: invalid enum value (131). For comparison, I tried importing a bog-standard iron helmet with the same settings (User->11, User2->34, delete BSLightningShaderProperty). Same error appeared, but the model imported. It's all white though... Nifscript issue? EDIT2: Oh shoot, should this be in tutorial section instead? (´・д・`)
Almodo Posted October 12, 2012 Author Posted October 12, 2012 So anyway, some days have gone, and I have a splitting headache, but check this out: Before: After: Yes people, I've did it. Apparently merging vertices did the deal and my Blender import/export has gone well; that error code was due to the different software version that's installed. So there we go, thanks a lot for...erm, not helping I guess? But hey it's all fixed. Also: I modified the main OCZ Kagura.esp to take advantage of Dual Sheath plus Shield on Back mod quite a ways back. Unfortunately, I still don't know who made this mod in the first place (Xinavro didn't do the UNPB version, right?), so I don't know if I can share this mesh fix/.esp or not.
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