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Wicked Whims Mod Not Working :( Here are Last Exception File Contents


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The following are lastException_63639122790 and lastException_63639208976 

 

Please help!!

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>95d39b4b964d2c72599b704f</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-08-22 00:07:47</createtime><buildsignature>Local.Unknown.Unknown.1.32.1.1020-1.200.000.287.Release</buildsignature><categoryid>posture_state.py:145</categoryid><desyncid>95d39b4b964d2c72599b704f</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (KeyError: 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map:{HAND: (&lt;Hand.LEFT = 1&gt;,)}')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 373, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_sim_posture.py", line 117, in _start_carried_linked_posture_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_state.py", line 145, in __init__&#13;&#10;KeyError: 'spec_carry_target PostureSpecVariable.CARRY_TARGET not in var_map:{HAND: (&lt;Hand.LEFT = 1&gt;,)}'&#13;&#10;</desyncdata></report>
</root>

 

 

 

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>3a6094cb60037342599caac3</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2017-08-22 17:28:56</createtime><buildsignature>Local.Unknown.Unknown.1.33.38.1020-1.200.000.292.Release</buildsignature><categoryid>asm.py:845</categoryid><desyncid>3a6094cb60037342599caac3</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM :: Sit_Posture (HANDLE :: 36236)&gt;: Attempt to traverse between two states (entry -&gt; Sit_Posture) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF5EA3227E0; to 'object_sim' at 0x00007FF5DA69B850&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)})&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 382, in _resume&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 628, in _run_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 527, in _do_transition&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition.py", line 309, in start_posture_idle&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture.py", line 1907, in append_idle_to_arb&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 845, in request&#13;&#10;RuntimeError: ASM :: Sit_Posture (HANDLE :: 36236)&gt;: Attempt to traverse between two states (entry -&gt; Sit_Posture) where no valid path exists! Actors {'x': (&lt;weakref at 0x00007FF5EA3227E0; to 'object_sim' at 0x00007FF5DA69B850&gt;, None, &lt;AnimationParticipant.ACTOR = 101&gt;)}&#13;&#10;</desyncdata></report>
</root>

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