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How do I find Camille and Lamae? The quest log says: Inquiry at the local slaves market

 

Two other girls I have already found by talking to the slaver in the Ragged Flagoon and by talking to the auctioneer/slavesmaster in the Simple Slavery++ auction hall.

 

UPDATE: ok, found Camille (and most likely Lamae) by talking again to the slaver in the Ragged Flagoon.

 

However, I am now stuck in Torvald's cave: brought Carnificina to Camille, but nothing happens...

Edited by Gudulba
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On 6/17/2023 at 2:44 PM, Gudulba said:

However, I am now stuck in Torvald's cave: brought Carnificina to Camille, but nothing happens...

 Seems to be a bug in that quest.

 

Console command to finish quest is is:

SetStage a1R_SideQuest_Camille 50

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I heard you could start this mod through inn keepers? Is it a specific innkeeper? I've tried hulda in the bannered mare  and the one in riverwood, and she didn't seem to have anything to say. I kinda would like to know if I installed it correctly. The mod is also greyed out for me in simple slavery plus plus. Which has me a bit worried that something is conflicting with it.

-
Oh reinstalling at least made it appear in simple slavery. So that's good news.

Nevermind. Reinstalling fixed it. Thanks for the mod. I apologise for the confusion.

Edited by Tayte
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On 8/12/2020 at 8:19 PM, emanonevahI said:

Hello !

 

For those people (like me for example) who cannot find Armina's boss just type "setstage 5A063D14 40" with out the quotation marks into the console and this sub-quest will be completed.

Sadly it doesnt do anything for me. Says parameter quest not found. I killed the boss, but it didn't progress the quest either. I'm actually stuck with armina. No dialogue options. I do like the mod tho otherwise...

Edit: I guess the part must've been changed. setstage a1R_SideQuest_Armina 30 seems to be the new command. At least it did something in my game. ??

Edited by Tayte
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On 6/28/2023 at 3:08 PM, MiniMania1 said:

Im trying to buy Simza. but when I talk to the slave master in simple slavery or Tipo Tip I don't have an option to buy her. Am I missing something?

 

Enjoying this mod so far great concept :)

Try the ragged flagon. It worked for me there. Unless tipo tip is the guy there? Speaking of which... I cant even find him now. 

Welp, had to teleport him to me. I wish I had a good solution. So far i'm just getting through everything using console, but perhaps you need a mod for more dialogue. Could be a dialogue limit?

Also for some reason every character in my game except simza just wanders around randomly outside. Not in the fort. They just venture around skyrim randomly ?

_
I did also finally finish the mod for myself. Pretty good stuff.

Edited by Tayte
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So I have managed to get rid of almost all the pies but now no one will take them. Anyone have the SetStage command to move on in the quest? I looked through the vast list of queues I currently have but cannot find it :(

 

FYI I also think that file posted by Zeradel might be a tad on the dodgy side.

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When you check for errors with SSEEdit it finds 24 errors.

Spoiler

[00:00] Checking for Errors in [18] zRavenous.esp
[00:00] a1RDA11Letter "Bloody Letter" [BOOK:180065B8]
[00:00]     BOOK \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180065B7] < Error: Could not be resolved >
[00:00] a1RFrigg_Enemy "Frigg" [NPC_:18005AD5]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1804123D] < Error: Could not be resolved >
[00:00] a1RAdele "Adele Jehanne" [NPC_:1800E2CF]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18005AC0] < Error: Could not be resolved >
[00:00] a1REncBearCave "Large Cave Bear" [NPC_:1800EDDC]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18005AC0] < Error: Could not be resolved >
[00:00] a1RTaramis_Vigilant "Taramis" [NPC_:18048935]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [1804123D] < Error: Could not be resolved >
[00:00] a1R_Rep_Vigilant [NPC_:18059E9F]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E9C] < Error: Could not be resolved >
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E9C] < Error: Could not be resolved >
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00] a1R_Rep_Silverhand [NPC_:18059EA0]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E9C] < Error: Could not be resolved >
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E9C] < Error: Could not be resolved >
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ Alias -> <Warning: Could not resolve alias>
[00:00] a1RRia "Viera" [NPC_:18008100]
[00:00]     NPC_ \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180065B7] < Error: Could not be resolved >
[00:00] a1RFarmCaveShop2TriggersREF [REFR:1800C1E4] (places a1RFarmCaveShop2Trigger [ACTI:1800C1E2] in GRUP Cell Temporary Children of a1R_FortNaemirr "Fort Naemirr" [CELL:180AAF24])
[00:00]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18005AC0] < Error: Could not be resolved >
[00:01] [REFR:000A2F53] (places NorThroneSTATIC [STAT:000267D5] in GRUP Cell Persistent Children of ReachcliffCave01 "Reachcliff Cave" [CELL:00015227])
[00:01]     REFR \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18008105] < Error: Could not be resolved >
[00:01] [INFO:18002F14] ('Rest, and prepare yourself... The process can be rather, painful.' in GRUP Topic Children of a1RMeatCarniRoomVampire "Oh please, turn me!" [DIAL:18002F13])
[00:01]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E93] < Error: Could not be resolved >
[00:01] [INFO:18039B4B] ('Oh, really ? I will talk to that "precious lady" and tell her what I think about her...' in GRUP Topic Children of a1RShop3CamillaCarniTopic "Lady Carnificina is interesting by you..." [DIAL:18039B4A])
[00:01]     INFO \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] [INFO:1807A1C0] ('Luckily for you my pet, I already thought about it. One of my contacts have 6  slaves to sell.' in GRUP Topic Children of a1RMeatCarniRoomThrall "Finding 12 meatgirls quickly will be difficult... where I should start?" [DIAL:1807A1BF])
[00:01]     INFO \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18059E93] < Error: Could not be resolved >
[00:01] a1R_Event_Butchery "Butchering a meat" [QUST:181174F8]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180063E9] < Error: Could not be resolved >
[00:01]     QUST \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] a1RTorFeast "The final choice" [QUST:1800E2CD]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180E34A5] < Error: Could not be resolved >
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180E34A4] < Error: Could not be resolved >
[00:01] a1R_ModManagementQuest [QUST:18002EE3]
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18000E45] < Error: Could not be resolved >
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18000F74] < Error: Could not be resolved >
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18000EE3] < Error: Could not be resolved >
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18000E92] < Error: Could not be resolved >
[00:01]     QUST \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18000E63] < Error: Could not be resolved >
[00:01] a1RRiftenSvanaEatDinner17x1 [PACK:1804D87E]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] a1RRiftenGrelkaBunkhouse20x5 [PACK:1804D87F]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] RiftenSvanaEatDinner17x1 [PACK:000449EF]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] RiftenGrelkaBunkhouse20x5 [PACK:0004E0B4]
[00:01]     PACK \ Conditions \ Condition \ CTDA - CTDA \ Parameter #1 -> Found a NULL reference, expected: QUST
[00:01] a1RHunt_Scene2 [SCEN:18002941]
[00:01]     SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18002948] < Error: Could not be resolved >
[00:01] a1RMeatGiftScene [SCEN:18002F15]
[00:01]     SCEN \ PNAM - Quest -> Found a NULL reference, expected: QUST
[00:01] a1RDiag_SlaveButcheryScene [SCEN:18002F02]
[00:01]     SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [180B19B5] < Error: Could not be resolved >
[00:01] a1RSideQuestPunishmentBeginScene [SCEN:180065B6]
[00:01]     SCEN \ VMAD - Virtual Machine Adapter \ Scripts \ Script \ Properties \ Property \ Value \ Object Union \ Object v2 \ FormID -> [18002948] < Error: Could not be resolved >

 

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  • 2 weeks later...
On 7/2/2023 at 6:17 AM, Brumfondl said:

FYI I also think that file posted by Zeradel might be a tad on the dodgy side.

 

gonna have to agree here.  never had skyrim start with no sound until i tried his/her files. also never had skyrim randomly alt-tab itself.

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On 6/29/2023 at 2:15 AM, Tayte said:

Try the ragged flagon. It worked for me there. Unless tipo tip is the guy there? Speaking of which... I cant even find him now. 

Welp, had to teleport him to me. I wish I had a good solution. So far i'm just getting through everything using console, but perhaps you need a mod for more dialogue. Could be a dialogue limit?

Also for some reason every character in my game except simza just wanders around randomly outside. Not in the fort. They just venture around skyrim randomly ?

_
I did also finally finish the mod for myself. Pretty good stuff.

how did you teleport him to you?

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  • 4 weeks later...

Interesting.

 

I got problems which seems to be regression problems.

 

For example, the clients doesn't appear...

Somebody else reported some problems in the SSE the LE version don't have ?

 

 

that function in particular seems to have regression problems.

Function SimzaSelectSlave()
    
    Cell theCell = PlayerRef.getParentCell()

    int num = theCell.getNumRefs(62) as int ; "A cast is necessary here"

    while num

        num -= 1
        Actor act = theCell.getNthRef(num, 62) As Actor  ; "A cast is necessary here"

        ;the actor must meat these conditions
        if (act && !act.isDisabled() && act!=PlayerRef && act.isinFaction(a1RMeatSlaveFaction) && !act.isinFaction(a1R_Rep_Vip_SelectedFaction))

                ; " You want first to check if the actor exists, then if it is NOT the player, and if it is NOT your RRH. And then the faction"

                ; "Got it"

                GetSlave(act)
        endif

    endWhile

EndFunction

 

Edited by Delzaron
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I also have no dialogue for Simza, both with the SS++ Slavemaster or Tipo Marjebi in the Ragged Flagon.

 

EDIT: So I checked the quest values (player.sqv) and found that the Slaver being pointed to by the quest was a default Riften guard. There is no way whatsoever that I would have been able to find this random guard, given that these quests have no quest markers. I'm gonna say that this is probably not intended and a bug?

Edited by MysticDaedra
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Is there a way to provide a dialogue option to bypass using ZAZ stuff on the PC and still continue with the quest?  ZAZ is a bit buggy on VR.  For example, in the initiation, where you pretend to be meat, I get locked into place and cannot initiate the next dialogue with the NPC.  I can click on the spit next to me though.  So it's just maybe that I can't quite reach the NPC to talk to her.  Or is there a way to unlock yourself out of Zaz furniture?  I normally just pop out of them but I couldn't with this one.

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On 8/24/2023 at 7:44 AM, VeraDra said:

Well, I am confused!

 

See below crash log. Every time I interact with the spitroaster on a particular save, the game will crash. Loading an earlier save, the crashing stops.

 

If anyone has suggestions on what the fuck is breaking, that'd be great.

crash-2023-08-24-05-29-50.log 56.87 kB · 0 downloads

I had a similar problem when I was running slavetats. Removing then usually helped.

Another CTD I had stemmed from me having  alucky Charm from DCL equiped.
Could it be one of those?

 

And another question is the treestump showing up for anyone? Becuase for me it is missing. Yes I run the current version of the mod.

 

And another small question everytime i enter Naemir or when i save there it deosnt create the save in the folder for the character.
Is that a bug anyoe knows a fix for? I mean i made a scripted that deletes the saves when they get to large but this is an awfull fix.

 

Thank you vey much in advance

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test done.

 

Everything works fine until you get a1rshop2 stage 20.

- the vip quest don't start at all, even with console. Like the quest is non existent.

- the treestump don't appear. Ti be sure, I placed in the kitchen another one, idem.

- mod crash when a1rshop2 stage 200.

 

same tests with LE didn't show these problems. It's SE specific. Maybe a problem during the esp conversion by SE CK ?

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On 8/24/2023 at 11:23 AM, MysticDaedra said:

I also have no dialogue for Simza, both with the SS++ Slavemaster or Tipo Marjebi in the Ragged Flagon.

 

EDIT: So I checked the quest values (player.sqv) and found that the Slaver being pointed to by the quest was a default Riften guard. There is no way whatsoever that I would have been able to find this random guard, given that these quests have no quest markers. I'm gonna say that this is probably not intended and a bug?

 

Not normal at all.

Simza and Tipo dialogues, except quests ones (like the ones in Simza quest) will be available after a1rshop2 quest start.

 

20 hours ago, MysticDaedra said:

I'm still collecting employees, but I've also got a bunch of human flesh, guts, and hearts... what am I supposed to do with this? I haven't been taught how to make meat pies yet... should I just dump them in the meat freezer thing?

 

Yes, in the meat freezer for now. You'll need them later for serving the clients.

Use the cooking pot to discover the recipes.

 

9 hours ago, kamithemoon said:

Is there a way to provide a dialogue option to bypass using ZAZ stuff on the PC and still continue with the quest?  ZAZ is a bit buggy on VR.  For example, in the initiation, where you pretend to be meat, I get locked into place and cannot initiate the next dialogue with the NPC.  I can click on the spit next to me though.  So it's just maybe that I can't quite reach the NPC to talk to her.  Or is there a way to unlock yourself out of Zaz furniture?  I normally just pop out of them but I couldn't with this one.

 

that's it not linked to zaz, but to Pama.

When you're in the plate, use E, you'll get the message box. Cliock on leave the plate, after an anim you'll be able to walk and talk again.

 

7 hours ago, MuellerMat said:

I had a similar problem when I was running slavetats. Removing then usually helped.

Another CTD I had stemmed from me having  alucky Charm from DCL equiped.
Could it be one of those?

 

And another question is the treestump showing up for anyone? Becuase for me it is missing. Yes I run the current version of the mod.

 

And another small question everytime i enter Naemir or when i save there it deosnt create the save in the folder for the character.
Is that a bug anyoe knows a fix for? I mean i made a scripted that deletes the saves when they get to large but this is an awfull fix.

 

Thank you vey much in advance

 

The treestump problem is strange for me now.

I have no problems with it with LE version, but it doesn't appear in SE one.

As you may know, I'm currently struggling with problems appearing with SE I don't have in LE.

 

I can't also call it by using pama spell. I should ask him why, surely I miss something.

 

Saves are strange in skyrim SE. I can see all my saves only in the menu, and lot of them have the same numbers...

 

 

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indeed : using script linked to pama stumptree causes ctd.

I desactivated the code line, and the nexty quest occurs smoothly.

 

I'll remake a 2.9 version for SE, but I'll remove the treestump stuff in LE one, and convert the mod for SE.

Until then, please use for SE version 2.8

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1 hour ago, Delzaron said:

 

 

Saves are strange in skyrim SE. I can see all my saves only in the menu, and lot of them have the same numbers...

 

 

If it is any help the bug seems to be tied to the cell. It only happens when I save while in the fort. It seems to fail to associate it with any character.

Like I said only A minor nouisance so no need to hurry with a fix.

 

I know how big of a pain seemingly random bugs can be. So don#t break your head over the save one it is a nouisance at best.

 

Edit:

I can place teh stump in my game so the problem is propably on your end. Maybre try redownloading Parmas and see if you can place it then?

Edited by MuellerMat
remebered something
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7 minutes ago, MuellerMat said:

If it is any help the bug seems to be tied to the cell. It only happens when I save while in the fort. It seems to fail to associate it with any character.

Like I said only A minor nouisance so no need to hurry with a fix.

 

I know how big of a pain seemingly random bugs can be. So don#t break your head over the save one it is a nouisance at best.

 

indeed, it's a pain in the ass.

I confirm your hypothesis : no problem with current skyrim cell, even the ones where my neophytes of dibella are spreading the blessing of the goddess or AFS interiors.

 

I guess it's due to zaz or pama stuff.

 

For Ravenous, I'll downgrade to version 2.8 for LE, and make modificatiopns, except the treestump, and convert it for LE. At least VIP and last quest will be functionnal for SE.

 

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