greenquesadilla Posted October 4, 2012 Posted October 4, 2012 this is probably impossible, but i'll ask anyway. is there a way to make a nude texture that at least relatively fits most bodies (CHSBHC, UNP, CBBE, ADEC, etc)? there are a lot of armor/clothing mods out there that i want to use, but can't since i use CHSBHC.
Xanshio Posted October 4, 2012 Posted October 4, 2012 Short answer: No. Â Long answer (and you will need some modding knowledge): Each modder made a body mod with a different UV map, which means that the textures are applied on the 3D objets (the bodies) differently. The number of vertices of the 3D objects are also different (CBBE has 3471 vertices, while UNP has 6622, for example). Body mods based on CBBE (like my CBBEX) have the same UV map and same number of vertices. CHSBHC was also originally based on CBBE, but on the latest versions it become different, but you can't notice ingame, since the UV map is still pretty similar.
shedidwhat Posted October 5, 2012 Posted October 5, 2012 feel free to tell me to smack myself in the head real hard if needed but  armor dds files, the uv for a certain part of the armor, takes up a certain part of the texture, and can be moved or adjusted in nifscope  IF someone took the 4 or 6 main femalebody.dds's and made one big ass .dds out of them like place CBBE top left of the big ass .dds UNP top right of the .dds CHSBHC bottom left ect. ect.  and moved the uv location on the dds with nifscope for each body type. (if it could work, it would only work for the edited nif's)  in theroy it should work (I think LOL) but I dont know if skyrim could handle a texture that size and scale  or then again I may be getting smacked in the head alot real soon
Xanshio Posted October 5, 2012 Posted October 5, 2012 feel free to tell me to smack myself in the head real hard if needed but  armor dds files' date=' the uv for a certain part of the armor, takes up a certain part of the texture, and can be moved or adjusted in nifscope  IF someone took the 4 or 6 main femalebody.dds's and made one big ass .dds out of them like place CBBE top left of the big ass .dds UNP top right of the .dds CHSBHC bottom left ect. ect.  and moved the uv location on the dds with nifscope for each body type. (if it could work, it would only work for the edited nif's)  in theroy it should work (I think LOL) but I dont know if skyrim could handle a texture that size and scale  or then again I may be getting smacked in the head alot real soon [/quote'] You're right. It's possible to move the UV map using NifSkope, and make the same texture to work on different body mods. But the problem is: you will have to do this procedure for EVERY armor you want.  For example, the body without clothes have 2 NIF files: femalebody_0.nif and femalebody_1.nif. So, you have to edit the UV maps of these two files. Now, when your character equip a skimpy armor, she is not using the femalebody_0.nif and femalebody_1.nif files anymore, but NIF files related to the armor. So here you go again editing the UV maps of the SkimpyArmor_0.nif and SkimpyArmor_1.nif files to support the same body texture. Each armor you equip has different bodies (they just have the same shape). And I'm not counting the NIF files for the hands, feet and head!!  So, yes, it's possible, but the work you get to edit every armor you want is so huge that is easier to just choose one body/armor mod.
Xanshio Posted October 5, 2012 Posted October 5, 2012 Oh, but you can replace the bodies of the armors, using NifSkope!! Â For example, if you're using UNP body and edited femalebody_0.nif and femalebody_1.nif to support CBBE textures, if you got an UNP armor, you just need to replace the NiTriShape related to the body inside the armor for the NiTriShapes of the naked body!! Â So, I must say it's plausible. Now you just need a very talented modder to edit the UV maps.
shedidwhat Posted October 6, 2012 Posted October 6, 2012 Hmm, yea I was just thinking about the nude bodies, forgot about the armors lol  could just leave the body parts of the armored Nif's alone, and let those parts point to the default femalebody.dds that way Beth armors and custom armors would still be compatible. Only use it for nude bodies and armor/cloths that have no body parts in the nif.  but... that would defeat the purpose of a multi-body dds file and I dont know how big a dds file can be. a 4096x4096 dds can have 4 1024x1024 body textures in it and is about 16 Megs I have not tried using a 8192x8192 sized texture LOL  shame we cant use a ESP with the edited femalebody.Nif's to control the armor nif's WITH body parts    Â
Xanshio Posted October 6, 2012 Posted October 6, 2012 Hmm' date=' yea I was just thinking about the nude bodies, forgot about the armors lol  could just leave the body parts of the armored Nif's alone, and let those parts point to the default femalebody.dds that way Beth armors and custom armors would still be compatible. Only use it for nude bodies and armor/cloths that have no body parts in the nif.  but... that would defeat the purpose of a multi-body dds file and I dont know how big a dds file can be. a 4096x4096 dds can have 4 1024x1024 body textures in it and is about 16 Megs I have not tried using a 8192x8192 sized texture LOL  shame we cant use a ESP with the edited femalebody.Nif's to control the armor nif's [b']WITH[/b] body parts     Your idea is actually really interesting!! Unfortunately, I have no knowledge about ESP files, yet.  This mod uses different textures for each race: Unique Bodies - WIP by Rain The Windflower.  Maybe it's possible to make different armors use different body textures as well!!  For example, if you have a skimpy UNP armor, it can use a body texture of a different directory (Data\textures\actors\character\female\UNP\femalebody.dds, for instance). If you equip a CBBE armor: Data\textures\actors\character\female\CBBE\femalebody.dds. Of course, it will be necessary that you have textures for CBBE and UNP on different folders. This way, we don't need to edit none UV map!! You just need to add all armors you want to an ESP file, telling which texture on which directory you want to use.  Again, it's a MAYBE. I have no idea if this is possible. Maybe an ESP expert may confirm this to us.
Xanshio Posted October 6, 2012 Posted October 6, 2012 Oh, another epiphany!!  Yes, I guess it can be done!!  OK, so lets go back to the idea of different textures on different directories. Remember that we can change the texture directory of the NIF files, using NifSkope? Bingo!!  We go to the NiTriShape\BSLightingShaderProperty\BSShaderTextureSet and change the default address of:  textures\actors\character\female\FemaleBody_1.dds textures\actors\character\female\FemaleBody_1_msn.dds textures\actors\character\female\FemaleBody_1_sk.dds textures\actors\character\female\FemaleBody_1_S.dds  to  textures\actors\character\female\CBBE\FemaleBody_1.dds textures\actors\character\female\CBBE\FemaleBody_1_msn.dds textures\actors\character\female\CBBE\FemaleBody_1_sk.dds textures\actors\character\female\CBBE\FemaleBody_1_S.dds if your armor is CBBE.  or  textures\actors\character\female\UNP\FemaleBody_1.dds textures\actors\character\female\UNP\FemaleBody_1_msn.dds textures\actors\character\female\UNP\FemaleBody_1_sk.dds textures\actors\character\female\UNP\FemaleBody_1_S.dds if your armor is UNP.  You will have to download all these textures and create these new folders, though. Oh, and you will have to edit the address of all NIF files you want, but it's piece of cake (it only takes time).  That's it!! No need of extra ESP files, no need to edit UV maps, no need to create a huge texture pack.
Xanshio Posted October 6, 2012 Posted October 6, 2012 Oh, but this thread is about an "all purpose nude texture"... Well, I'm out of ideas then.
greenquesadilla Posted October 6, 2012 Author Posted October 6, 2012 considering how most armor mods out there are for cbbe (chsbhc works with it) and unp (unpb works with it i think), a texture that would work for unp and cbbe would be pretty close to all purpose.
zonzai Posted October 7, 2012 Posted October 7, 2012 The major problem you would have to deal with when creating a universal body texture is the mesh seams. You will have to blend multiple seams together creating blurry lines or hard edges. Unfortunately, it's just not possible to have a quality body texture that works for both UNP and CBBE. The only reasonable approach is to make two different textures. And that's a lot of work too.
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