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AI packages


Ichabod

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Posted

Having issues with a quest line where AI packages are refusing to kick off if beyond a certain distance from the player. I would not mind if the distance was beyond the same cell as the player.

 

Anyone know of a way to force an AI Package to fire?

Or extend the AI distance to the entire cell?

 

I tried removing the No Low Level Processing/EvaluatePackage but no effect.

Guest ThatOne
Posted

No low level processing should work in a worldspace... In a cell, I'm not sure. You can try pulling two cells together, if you've made the place. The package should then run regardless of how far the pieces are from each other.

Posted

It is just a vanilla goblin cave (Cracked Wood). The package works fine if the player is about half way across the zone. Any further and nothing.

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