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Question Re: Armour/Weapon Mods


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Don't suppose anybody would know what the performance impact of player-ONLY armour or weapon mods are? For example, I'd really like to use the TERA armour mods in my game. However, since I'm trying to save fps wherever I can, is introducing something that big going to kick my poor laptop in the dick?

Surely, if I'm the only person using the armour or weapon in question, then the actual size of the mod pack doesn't matter since the game is only loading a few models/textures at a time...right? Or does the game not work in such a logical fashion?

This is, of course, assuming that the mod isn't 4k and I'm not dropping several Gbs of standalone armours into the game

Posted
8 hours ago, Toatedsnow said:

Don't suppose anybody would know what the performance impact of player-ONLY armour or weapon mods are? For example, I'd really like to use the TERA armour mods in my game. However, since I'm trying to save fps wherever I can, is introducing something that big going to kick my poor laptop in the dick?

Surely, if I'm the only person using the armour or weapon in question, then the actual size of the mod pack doesn't matter since the game is only loading a few models/textures at a time...right? Or does the game not work in such a logical fashion?

This is, of course, assuming that the mod isn't 4k and I'm not dropping several Gbs of standalone armours into the game

Introducing weapon and armor mods really shouldn't impact game performance unless the textures are like 4K or something. Most downloaded armors are player only anyways because they don't appear on leveled lists. Meaning you won't see bandits attacking you wearing BDSN ball gags or dark brotherhood assassins with overpowered Assassins Creed swords.

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