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Different lightning/shadows with ENB between 1st and 3rd person camera


SeveN085

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Posted

I verified this happens only with ENB enbaled. Basically I have different lightning/shadows in first and thirdperson camera.

 

Here's the example  :

 

3rd person camera - notice the lightning on these 2 creatures and on those 3 bricks where the bowl with fire is, also the ground is rather dark and gloomy



895704912_enb2018_06_0700_37_02_71.thumb.jpg.a233f12db1935b261b3c4b7dba506bf2.jpg

 

Now first person camera - notice how dark these creatures became, these 3 bricks with fire above also have darker shading and the ground is much more brighter now.



872316247_enb2018_06_0700_37_06_25.thumb.jpg.cdeed7f3d96bc6f1d90191d650631457.jpg

 

Does anyone knows what could be causing this? I don't even how it is supposed to look, I mean which one is broken and which one is correct?

Posted
On 6/7/2018 at 6:04 PM, skyrimowy said:

what lighting/weather mod you use

maybe one of your mods could be culprit

 

it's everywhere or just in this place?

For this setup right now Im using ELFX with NLA and Aeon ENB. I narrowed it down to ENB's ambient occlusion. If I turn it off lightning is consistent in both camera's. I have all options in SSAO checked in enb panel, like EnableSupersampling, EnableComplexFilter, etc. so I tried to disable it one by one and in the end I disabled all of them, but it didn't help. I have to uncheck  ambient occlusion in ENB's main panel to disable it completely in order to fix it. Do you have any ideas how to fix it, while having ambient occlusion enabled?

Posted

hmm honestly I have no idea why you have problem with ambient occlusion, but maybe I will tell you what I would start from in this situation...

I don't promise that anything will work xD

 

first - you have propably adaptation set to true

if yes

[ADAPTATION]
ForceMinMaxValues=true     /leave this true when changing lines
AdaptationSensitivity=1.0
AdaptationTime=0.1
AdaptationMin=0.4
AdaptationMax=0.4

But you propably need change these values to work with your preset and personal tastes  [these are mine but i'm doubt that they will work for you...]

 

If no...

try change some lines in SSAOSIL

SamplingRange= this is propably angle of shadow based on the angle of incidence of light or something like that - i'm not sure

you can try also with

AOAmount=
ILAmount=   and interior ones

disable supersampling and try again with these lines

 

you can also try enable autoambient  [EnableAutomaticAmbientCalculation=true] and change some lines inside to make lights/shadow very similar to your preset

 

also you can try

EnableSkyLighting=false

EnableImageBasedLighting=true

and must save in ENB window and click on APPLY button to save changes if you decide to tick/untick these ?

 

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