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Showing results for tags 'rapetattoos'.
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Zaki Tattoo Pack LE/SE View File Have been working on this pack for the past few days and thought I should release it. General Pack (1.1.1 Latest) A collection of 105 unique tattoos on various places resulting in 842 total tattoos. Features no beastiality content. The 4K version is 12.1GB unpacked, and the 4K-2K version is 8.9GB. The 4K-2K file has 4K body+feet tats and 2K face+hand tats. There is now a "Lite" version that contains 415 tattoos that also comes in 4K and 4K-2K. The 4K version is 6.3GB unpacked and the 4K-2K is 4.6GB. Beast Pack (1.1.1 Latest) A collection of 51 Tattoos on various places resulting in 413 Tattoos. This pack focuses on Beastiality content. The 4K version has a filesize of 6.1GB, the 4K-2K has a filesize of 4.6GB. The Lite version has a lower tattoo count at 201 tattoos. The 4K is 3.2GB, and the 4K-2K Lite version is 2.4GB Blacked Pack (1.2.0 Latest) A collection of 29 Tattoos on various places resulting in 278 Tattoos. This pack focuses on the character getting Blacked and BBC fetish content. The 4K version has a filesize of 4.1GB, the 4K-2K has a filesize of 3.2GB. The Lite version has a lower tattoo count at 161 tattoos. The 4K is 2.3GB, and the 4K-2K Lite version is 1.9GB 8K Addons (1.2.1 Latest) I have now added optional 8K Body Tattoos for each pack. The Addons REQUIRE their corrosponding packs to be installed. These are for people who can spare the VRAM and want to be able to take close-up screenshots. Their unpacked file size is very large but if you use the method in the spoiler near the bottom of this page they take up alot less disk space. Again, If you have a lot of body tattoos applied this will eat into your VRAM. Most players will be fine with 4K. Next pack will focus on different Skyrim Races or Milking / Cow related content. RapeTattoos This pack was created with RapeTattoos in mind. I have created a few templates that I use myself. Do note that it only contains tattoos from my pack, you can add them to your own settings file if you want but there may be overlapping tattoos. Requirements: SlaveTats SE (Required) RapeTattoos (Optional) All SE versions have an optional Racemenu plugin that lets the tattoos show up in racemenu. I do not recommend using this if you use SlaveTats due to slavetats tendency to overwrite those slots. To make use of all the tattoos make sure you increase iNumOverlays for [Overlay/Body] and [Overlay/Face] in your skee.ini file. I am currently usign 36 body overlays and 12 face overlays without any issue. The file is found in the data\skese\plugins folder, Racemenu usually has the file in its install. There shouldn't be too much stretching depending on your bodyslide preset. MAKE SURE THAT YOU CLICK "ADD/REMOVE TATTOOS" IN SLAVETATS AFTER INSTALLING OR UNINSTALLING ANY TATTOOS Method to save disk space. Thanks to yeahhowaboutnooo for suggesting a way to save file space if you don't want the mod taking up too much disk space. If you want the preset that I use I have released it as a mod on the nexus. She also is available as a follower. Georgie - A HighPoly 3BA Follower and RaceMenu Preset. Please report bugs that you find and any feedback is welcome since this is my first mod. Tools used: Blender Gimp paint.net Change Log Submitter Oozaki Submitted 03/16/2023 Category Adult Mods Requires SlaveTatsSE, RapeTatoos (Optional) Regular Edition Compatible Yes
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Rape Tattoos Continued View File This mod gives non-consensual sex acts a chance to apply a tattoo from the SlaveTats mod. Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit (and massive kudos) to all the artists that have contributed tattoos! xj47 has very kindly given me permission to post my updates to the original Fade Tattoos and Rape Tattoos mods. There are several new features in these new versions (especially Rape Tattoos), and I have a few other ideas for things to add in future updates. Warning: I only build and test this mod against Skyrim SE, and will not guarantee compatibility with LE. However, you may be able to use 2.x.x versions with Skyrim LE with some manual installation required. See the compatibility section below. What does the mod do? Rape Tattoos Continued allows non-consensual sex acts to apply tattoos to characters (the player and optionally NPCs). By default, applied tattoos will fade out over time using Fade Tattoos Continued (or the original Fade Tattoos mod), but there are also options to make tattoos permanent. The mod is quite configurable, and there are options in the MCM to configure and group your tattoos to try to keep some semblance of coherence (or not, if you like the messy look ?). What's new in Rape Tattoos Continued? A whole load of stuff! Here's the full changelog: Upgrading from Rape Tattoos This mod is a standalone replacement for the original Rape Tattoos (the original mod is not required). As you can probably imagine from the changelog, quite a bit has changed. It should in theory be relatively safe to upgrade and overwrite, but I'd recommend installing this into a new game. If you want to try installing it into an ongoing game which already had the original Rape Tattoos mod running, I'd strongly recommend making a clean save: Disable RapeTattoos.esp Make a new save Clean that save with ReSaver or similar Install Rape Tattoos Continued Load your save, configure RTC's MCM to your liking, and go find some bandits ? Requirements SlaveTats and all its requirements - latest available version is recommended (this mod is always tested against the latest official SlaveTats version) Fade Tattoos Continued or Fade Tattoos SexLab powerofthree's papyrus extender (this mod has been tested against version 5.5.0 and above) Optionally: Zaz Animation Pack - if installed you will be able to configure settings for characters in the Zaz slave faction separate from player/NPC settings. If you get added to this faction via a mod - this will include you! Configuration Tips Increasing the maximum number of tattoos your game supports Configuring tattoo groups Configuring tattoo colors Compatibility Skyrim LE Partially compatible - see notes SlaveTats Performance Patch by Sejra Not compatible Monoman's Rape Tattoos Tweaked Not compatible Mods which made use of the original Rape Tattoos I've been careful to maintain backwards compatibilty in version 2, and Rape Tattoos Continued should be compatible with any mod that had soft or hard dependencies on the original Rape Tattoos mod. In future versions, I am planning on making some potentially breaking changes (including moving to an ESL-flagged ESP), although this should still be compatible with most of the mods that I'm aware of which make use of Rape Tattoos. If you are aware of any specific compatibilities, please do let me know. Future Plans There are still a handful of things I'd love to add to the mod. At the moment, things on my radar (which I may or may not do) are: I'm always open to suggestions (although I do obviously reserve the right to pick and choose what I actually implement) - so let me know if you have ideas! Information for modders Troubleshooting As a first port of call for troubleshooting, make sure you have all of the dependencies (and the correct versions of them) listed above, and make sure that you have no mods overwriting files from SlaveTats or JContainers (some mods can ship with old JContainers versions - in those cases, make sure that JContainers is overwriting those mods in your mod manager). Tattoo configuration is not getting saved after exiting the MCM/game If you're having other issues, and are not able to resolve them, please use the mod's support thread and I'll try to assist where I can. If you're reporting an issue, the more of the following you can provide, the more likely I am to be able to help you: What you were doing when the problem occurred and whether you can reliably reproduce the issue (be as specific as possible) Papyrus logs from the session in which you encountered the problem Crash logs if you game crashed - I highly recommend running Crash Logger on any modded setup - it's incredibly helpful in diagnosing CTDs Credits xj47 - the creator of the excellent original Rape Tattoos mod murfk - the creator of the SlaveTats mod Everyone who has contributed tattoo packs and config files to make the SlaveTats ecosystem awesome! Submitter elliesec Submitted 07/13/2023 Category Adult Mods Requires SexLab, SlaveTats, Fade Tattoos Continued, Fade Tattoos, powerofthree's papyrus extender Regular Edition Compatible No
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- rapetats
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Alpia Scribbles Slavetats Pack View File A tattoo collection made for slavetats and rapetats with various themes for CBBE 3ba Main pack ~850 Tats ~12 GB unpacked, Orc ~170 Tats ~2.5gb, Riekling ~30 Tats ~500mb. All tattoos are 4k for the body and 2k for the face, compressed with BC7_UNORM for SE and DXT5 for the LE version. Please read the mod page properly before you ask about something that may be explained already. FAQ is in the first post Moved the Public Whore Replacer to a mod dedicated to tats that dont fit with my main pack. Will feature whatever other mod replacers I come up with as well and some futa/dom tats. Alpia's Tattoo Dump LL Blog with additional screenshots if you like my screenshots you can find some more there that would be too many for the mod page. I'm open for Tattoo suggestions the more specific you are the better. Description: The pack contains hundreds more or less unique tattoo's that consist of different themes (see screenshots). I usually think of a theme and scribble a tattoo for each body area I use with Rtats. Some sets have more variants then shown, others have only one set of tattoo's. The tattoo pack is meant to be sloppy and look like it was hand-painted/written by some random person and thats pretty much the case. You can mix and match between the sets without overlap with the exception of the Full body tattoo's and their filler addons (colored in the screenshots). A "d" in the mcm name in front of a tattoo means its a drawing usually with no text. (g) signifies the tat is done with a graffiti brush (old packs are not updated with that as of now). (orc) signifies its done in that edgy/carved style. Any tattoo that is somewhat exclusive to orcs gives it away by the name, but there is a lot of generic tats in the orc pack that are not exclusive to that faction and I decided to use that "tag" to make it easier to identify how that tattoo will look like. (riek) signifies a riekling tattoo. Same style as the orc tats. The Orc/Riekling pack doesnt go well with bright colors or glow because I added smudge around the letters to make it look somewhat dirty. Its a seperate download for that reason. Give the tattoo a dark red color it'll look somewhat like a cut and a skin like color will make it look somewhat like a scar. These are the sets and the idea around it. I cant list or make a screen of every single tattoo just try them out I hope you enjoy them as much as I do. Translation for the Orc pack if interested, they are translated for the mcm with "Orcish" followed by the meaning. Requirements: A CBBE based body SlaveTats SE (required) Rape Tattoos Continued (optional) recommend Fade Tattoos continued unless you want to keep the tattoo's forever. recommend Remove your tats either my little edit or the original. Gives certain npc's the ability to clean your skin for a price. recommend Zaki Tattoo Pack covers a lot of general usage tattoo's that look great. Installation: -Download and install it with a mod organizer of your choice. Fomod allows you to either install all in one or pick the separated sets. The all in one option of the fomod doesnt include orc, riekling. I dont think they make sense in the normal pack. -Dont forget to rebuild the tattoo registry in the slavetats mcm like with any new tattoo pack -Optional, but highly recommended use my rape tats settings.json from further below. Additional info: Picking individual sets in the fomod makes it easier to avoid sets you dont want, but the way slavetats currently sorts the tattoo's within categories is worse in my opinion. See spoiler if you care. If you dont like one of the themes or individual tattoo's or just want to save some disk space, you can just remove it form the .json and delete the matching .dds files. If you dont care about disk space deleting it from the .json is enough. How to: For Rape tats: I provide a rtats settings.json that I would recommend to use. Some face tattoo's in my pack may overlap with mouth tattoo's. For example "WhOre" where the "O" goes over the mouth. If you dont like that visual or the risk of a bit of overlap you can just open the dds with paint.net and erase the O the other letters are not a issue. Only my main pack Alpia Slavetats.json Orc pack Alpia Orc.json Riekling pack Alpia Riek.json Main pack + Orc + Riekling Alpia Slavetats+Orc+Riek.json Main pack + Orc + Riekling + ALL of Zaki's Alpia-All+Zaki-All.json (you need ALL of zaki's tats including blacked and beast) If you are new to this you can either merge any of these with your already existing settings.json or you can rename any of mine to "settings.json" and just replace yours with it, but that will obviously make you lose settings you already applied via mcm or by editing it with a editor. If you want any other combination then those I can provide you have to edit/merge it yourself. Its not hard and nothing will break permanently if you do a mistake so dont worry about it. Here is how to merge and where to find the settings.json if you need it: General talk about rtats limitations: The issue with different tattoo packs is obviously that tattoo's dont have specified areas on the body. What I consider to be the middle of the back someone else may consider part of the lower and so on. That can lead to overlap. You also have to assign each tattoo a category in rape tats, but rape tats only covers the very basics and gives you additional "misc" categories to use them as you please, so there is no universal guideline what area "misc 2 - c" is on the body. Zaki's Tattoo Pack has a great structure in that regard and is extensive. It provides a rtats.json that makes use of all the additional misc categories to assign those body areas that dont have one their own category. For example Misc 1-a Left Forearm, Misc 1-b Right Forearm I adapted that structure to avoid overlaps. That means when rape tats picks a random tattoo from "misc 1 - a" this goes on the same area in zaki's pack as it does in mine, so there shouldnt be categories that overlap used with rape tats. If you've read this far and make your own pack or want to sort your rtats categories I hope you will use the same system, so that at some point there will be a universal guideline everyone shares. If you have suggestion for improvement to it, tell me. To get an idea of the various areas the body categories cover in 2D/3D: Permission: CC BY-NC-SA Misc: Tools I used: Clip Studio Substance Painter if you consider making your own tattoo's blender is a free alternative for this purpose and generally a great tool. Submitter Alpia Submitted 12/18/2023 Category Adult Mods Requires SlaveTats SE Regular Edition Compatible Yes
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30,275 downloads
A tattoo collection made for slavetats and rapetats with various themes for CBBE 3ba Main pack ~850 Tats ~12 GB unpacked, Orc ~170 Tats ~2.5gb, Riekling ~30 Tats ~500mb. All tattoos are 4k for the body and 2k for the face, compressed with BC7_UNORM for SE and DXT5 for the LE version. Please read the mod page properly before you ask about something that may be explained already. FAQ is in the first post Moved the Public Whore Replacer to a mod dedicated to tats that dont fit with my main pack. Will feature whatever other mod replacers I come up with as well and some futa/dom tats. Alpia's Tattoo Dump LL Blog with additional screenshots if you like my screenshots you can find some more there that would be too many for the mod page. I'm open for Tattoo suggestions the more specific you are the better. Description: The pack contains hundreds more or less unique tattoo's that consist of different themes (see screenshots). I usually think of a theme and scribble a tattoo for each body area I use with Rtats. Some sets have more variants then shown, others have only one set of tattoo's. The tattoo pack is meant to be sloppy and look like it was hand-painted/written by some random person and thats pretty much the case. You can mix and match between the sets without overlap with the exception of the Full body tattoo's and their filler addons (colored in the screenshots). A "d" in the mcm name in front of a tattoo means its a drawing usually with no text. (g) signifies the tat is done with a graffiti brush (old packs are not updated with that as of now). (orc) signifies its done in that edgy/carved style. Any tattoo that is somewhat exclusive to orcs gives it away by the name, but there is a lot of generic tats in the orc pack that are not exclusive to that faction and I decided to use that "tag" to make it easier to identify how that tattoo will look like. (riek) signifies a riekling tattoo. Same style as the orc tats. The Orc/Riekling pack doesnt go well with bright colors or glow because I added smudge around the letters to make it look somewhat dirty. Its a seperate download for that reason. Give the tattoo a dark red color it'll look somewhat like a cut and a skin like color will make it look somewhat like a scar. These are the sets and the idea around it. I cant list or make a screen of every single tattoo just try them out I hope you enjoy them as much as I do. Translation for the Orc pack if interested, they are translated for the mcm with "Orcish" followed by the meaning. Requirements: A CBBE based body SlaveTats SE (required) Rape Tattoos Continued (optional) recommend Fade Tattoos continued unless you want to keep the tattoo's forever. recommend Remove your tats either my little edit or the original. Gives certain npc's the ability to clean your skin for a price. recommend Zaki Tattoo Pack covers a lot of general usage tattoo's that look great. Installation: -Download and install it with a mod organizer of your choice. Fomod allows you to either install all in one or pick the separated sets. The all in one option of the fomod doesnt include orc, riekling. I dont think they make sense in the normal pack. -Dont forget to rebuild the tattoo registry in the slavetats mcm like with any new tattoo pack -Optional, but highly recommended use my rape tats settings.json from further below. Additional info: Picking individual sets in the fomod makes it easier to avoid sets you dont want, but the way slavetats currently sorts the tattoo's within categories is worse in my opinion. See spoiler if you care. If you dont like one of the themes or individual tattoo's or just want to save some disk space, you can just remove it form the .json and delete the matching .dds files. If you dont care about disk space deleting it from the .json is enough. How to: For Rape tats: I provide a rtats settings.json that I would recommend to use. Some face tattoo's in my pack may overlap with mouth tattoo's. For example "WhOre" where the "O" goes over the mouth. If you dont like that visual or the risk of a bit of overlap you can just open the dds with paint.net and erase the O the other letters are not a issue. Only my main pack Alpia Slavetats.json Orc pack Alpia Orc.json Riekling pack Alpia Riek.json Main pack + Orc + Riekling Alpia Slavetats+Orc+Riek.json Main pack + Orc + Riekling + ALL of Zaki's Alpia-All+Zaki-All.json (you need ALL of zaki's tats including blacked and beast) If you are new to this you can either merge any of these with your already existing settings.json or you can rename any of mine to "settings.json" and just replace yours with it, but that will obviously make you lose settings you already applied via mcm or by editing it with a editor. If you want any other combination then those I can provide you have to edit/merge it yourself. Its not hard and nothing will break permanently if you do a mistake so dont worry about it. Here is how to merge and where to find the settings.json if you need it: General talk about rtats limitations: The issue with different tattoo packs is obviously that tattoo's dont have specified areas on the body. What I consider to be the middle of the back someone else may consider part of the lower and so on. That can lead to overlap. You also have to assign each tattoo a category in rape tats, but rape tats only covers the very basics and gives you additional "misc" categories to use them as you please, so there is no universal guideline what area "misc 2 - c" is on the body. Zaki's Tattoo Pack has a great structure in that regard and is extensive. It provides a rtats.json that makes use of all the additional misc categories to assign those body areas that dont have one their own category. For example Misc 1-a Left Forearm, Misc 1-b Right Forearm I adapted that structure to avoid overlaps. That means when rape tats picks a random tattoo from "misc 1 - a" this goes on the same area in zaki's pack as it does in mine, so there shouldnt be categories that overlap used with rape tats. If you've read this far and make your own pack or want to sort your rtats categories I hope you will use the same system, so that at some point there will be a universal guideline everyone shares. If you have suggestion for improvement to it, tell me. To get an idea of the various areas the body categories cover in 2D/3D: Permission: CC BY-NC-SA Misc: Tools I used: Clip Studio Substance Painter if you consider making your own tattoo's blender is a free alternative for this purpose and generally a great tool. -
SlaveTattoo position exporter for RapeTattoo's View File Description This is a simple tool for exporting your slavetattoo's into the format required for RapeTattoos, along with automated positioning based on reference color-based maps. Just quickly threw it together so I wouldn't have to go through the hassle of manually mapping out tattoos. It supports only face, and body. Not for any other reason other then I was too lazy to do hands. Although programmatically, it would be extremely simple to include if you want to (Just a matter of copy/pasting) How to use Click the Exporter.exe to open the program. (Or compile the software from the source) Put the absolute path of your slavetats folder for your desired mod. IE: C:\SkyrimSEMods\mods\SlaveTats AIO5\Textures\Actors\Character\slavetats\ Allow the program to read all your SlaveTattoo json files for information, then your DDS files for mapping out the physical position tats_output.json will be generated after the software is complete. Copy the elements into your Documents\My Games\Skyrim Special Edition\JCUser\rTats\settings.json file from RapeTattoos, and or your template file from the mod. Run your settings.json file through an online JSON format validator to insure there's no errors: https://jsonlint.com/ How to modify position definitions All the body parts are crudely defined by colors exact colors (RGB). You just grab a female body texture, and paint it the specific colors contained inside my reference pictures. You MUST retain the original sizes, which is 1024x1024 for the body and 512x512 for the face. License MIT - https://choosealicense.com/licenses/mit/ You can do WHATEVER you want with the source-code or binaries. I do not care Known Issues Little error handling, if you have trouble with the application chances are files are missing Does not map HAND tattoos yet due to lazyness Probably mixed up left/right on some of the arms/legs. Easily corrected by just color swapping Assumes your files are all RGBA Other Virus-Total: https://www.virustotal.com/gui/file/d4fcb7c5f97df720a09f452f730ee9db88e94cdf86145feb2d4ab22999ef4f63/detection Submitter asdt123123 Submitted 02/01/2023 Category Adult Mods Requires https://www.loverslab.com/files/file/3587-rapetattoos/ Regular Edition Compatible Yes
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Version 2.0.3
20,269 downloads
This mod gives non-consensual sex acts a chance to apply a tattoo from the SlaveTats mod. Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit (and massive kudos) to all the artists that have contributed tattoos! xj47 has very kindly given me permission to post my updates to the original Fade Tattoos and Rape Tattoos mods. There are several new features in these new versions (especially Rape Tattoos), and I have a few other ideas for things to add in future updates. Warning: I only build and test this mod against Skyrim SE, and will not guarantee compatibility with LE. However, you may be able to use 2.x.x versions with Skyrim LE with some manual installation required. See the compatibility section below. What does the mod do? Rape Tattoos Continued allows non-consensual sex acts to apply tattoos to characters (the player and optionally NPCs). By default, applied tattoos will fade out over time using Fade Tattoos Continued (or the original Fade Tattoos mod), but there are also options to make tattoos permanent. The mod is quite configurable, and there are options in the MCM to configure and group your tattoos to try to keep some semblance of coherence (or not, if you like the messy look 😜). What's new in Rape Tattoos Continued? A whole load of stuff! Here's the full changelog: Upgrading from Rape Tattoos This mod is a standalone replacement for the original Rape Tattoos (the original mod is not required). As you can probably imagine from the changelog, quite a bit has changed. It should in theory be relatively safe to upgrade and overwrite, but I'd recommend installing this into a new game. If you want to try installing it into an ongoing game which already had the original Rape Tattoos mod running, I'd strongly recommend making a clean save: Disable RapeTattoos.esp Make a new save Clean that save with ReSaver or similar Install Rape Tattoos Continued Load your save, configure RTC's MCM to your liking, and go find some bandits 😉 Requirements SlaveTats and all its requirements - latest available version is recommended (this mod is always tested against the latest official SlaveTats version) Fade Tattoos Continued or Fade Tattoos SexLab powerofthree's papyrus extender (this mod has been tested against version 5.5.0 and above) Optionally: Zaz Animation Pack - if installed you will be able to configure settings for characters in the Zaz slave faction separate from player/NPC settings. If you get added to this faction via a mod - this will include you! Configuration Tips Increasing the maximum number of tattoos your game supports Configuring tattoo groups Configuring tattoo colors Compatibility Skyrim LE Partially compatible - see notes SlaveTats Performance Patch by Sejra Not compatible Monoman's Rape Tattoos Tweaked Not compatible Mods which made use of the original Rape Tattoos I've been careful to maintain backwards compatibilty in version 2, and Rape Tattoos Continued should be compatible with any mod that had soft or hard dependencies on the original Rape Tattoos mod. In future versions, I am planning on making some potentially breaking changes (including moving to an ESL-flagged ESP), although this should still be compatible with most of the mods that I'm aware of which make use of Rape Tattoos. If you are aware of any specific compatibilities, please do let me know. Future Plans There are still a handful of things I'd love to add to the mod. At the moment, things on my radar (which I may or may not do) are: I'm always open to suggestions (although I do obviously reserve the right to pick and choose what I actually implement) - so let me know if you have ideas! Information for modders Troubleshooting As a first port of call for troubleshooting, make sure you have all of the dependencies (and the correct versions of them) listed above, and make sure that you have no mods overwriting files from SlaveTats or JContainers (some mods can ship with old JContainers versions - in those cases, make sure that JContainers is overwriting those mods in your mod manager). Tattoo configuration is not getting saved after exiting the MCM/game If you're having other issues, and are not able to resolve them, please use the mod's support thread and I'll try to assist where I can. If you're reporting an issue, the more of the following you can provide, the more likely I am to be able to help you: What you were doing when the problem occurred and whether you can reliably reproduce the issue (be as specific as possible) Papyrus logs from the session in which you encountered the problem Crash logs if you game crashed - I highly recommend running Crash Logger on any modded setup - it's incredibly helpful in diagnosing CTDs Credits xj47 - the creator of the excellent original Rape Tattoos mod murfk - the creator of the SlaveTats mod Everyone who has contributed tattoo packs and config files to make the SlaveTats ecosystem awesome!-
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- rapetats
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Version 1.2.1
37,392 downloads
A selection of consistent text based Tattoos for SlaveTats or Racemenu with an aggresive theme. General Pack (1.1.1 Latest) A collection of 105 unique tattoos on various places resulting in 842 total tattoos. Features no beastiality content. The 4K version is 12.1GB unpacked, and the 4K-2K version is 8.9GB. The 4K-2K file has 4K body+feet tats and 2K face+hand tats. There is now a "Lite" version that contains 415 tattoos that also comes in 4K and 4K-2K. The 4K version is 6.3GB unpacked and the 4K-2K is 4.6GB. Beast Pack (1.1.1 Latest) A collection of 51 Tattoos on various places resulting in 413 Tattoos. This pack focuses on Beastiality content. The 4K version has a filesize of 6.1GB, the 4K-2K has a filesize of 4.6GB. The Lite version has a lower tattoo count at 201 tattoos. The 4K is 3.2GB, and the 4K-2K Lite version is 2.4GB Blacked Pack (1.2.0 Latest) A collection of 29 Tattoos on various places resulting in 278 Tattoos. This pack focuses on the character getting Blacked and BBC fetish content. The 4K version has a filesize of 4.1GB, the 4K-2K has a filesize of 3.2GB. The Lite version has a lower tattoo count at 161 tattoos. The 4K is 2.3GB, and the 4K-2K Lite version is 1.9GB 8K Addons (1.2.1 Latest) I have now added optional 8K Body Tattoos for each pack. The Addons REQUIRE their corrosponding packs to be installed. These are for people who can spare the VRAM and want to be able to take close-up screenshots. Their unpacked file size is very large but if you use the method in the spoiler near the bottom of this page they take up alot less disk space. Again, If you have a lot of body tattoos applied this will eat into your VRAM. Most players will be fine with 4K. Next pack will focus on different Skyrim Races or Milking / Cow related content. RapeTattoos This pack was created with RapeTattoos in mind. I have created a few templates that I use myself. Do note that it only contains tattoos from my pack, you can add them to your own settings file if you want but there may be overlapping tattoos. Requirements: SlaveTats SE (Required) RapeTattoos (Optional) All SE versions have an optional Racemenu plugin that lets the tattoos show up in racemenu. I do not recommend using this if you use SlaveTats due to slavetats tendency to overwrite those slots. To make use of all the tattoos make sure you increase iNumOverlays for [Overlay/Body] and [Overlay/Face] in your skee.ini file. I am currently usign 36 body overlays and 12 face overlays without any issue. The file is found in the data\skese\plugins folder, Racemenu usually has the file in its install. There shouldn't be too much stretching depending on your bodyslide preset. MAKE SURE THAT YOU CLICK "ADD/REMOVE TATTOOS" IN SLAVETATS AFTER INSTALLING OR UNINSTALLING ANY TATTOOS Method to save disk space. Thanks to yeahhowaboutnooo for suggesting a way to save file space if you don't want the mod taking up too much disk space. If you want the preset that I use I have released it as a mod on the nexus. She also is available as a follower. Georgie - A HighPoly 3BA Follower and RaceMenu Preset. Please report bugs that you find and any feedback is welcome since this is my first mod. Tools used: Blender Gimp paint.net Change Log -
Version 1.0.1
620 downloads
Description This is a simple tool for exporting your slavetattoo's into the format required for RapeTattoos, along with automated positioning based on reference color-based maps. Just quickly threw it together so I wouldn't have to go through the hassle of manually mapping out tattoos. It supports only face, and body. Not for any other reason other then I was too lazy to do hands. Although programmatically, it would be extremely simple to include if you want to (Just a matter of copy/pasting) How to use Click the Exporter.exe to open the program. (Or compile the software from the source) Put the absolute path of your slavetats folder for your desired mod. IE: C:\SkyrimSEMods\mods\SlaveTats AIO5\Textures\Actors\Character\slavetats\ Allow the program to read all your SlaveTattoo json files for information, then your DDS files for mapping out the physical position tats_output.json will be generated after the software is complete. Copy the elements into your Documents\My Games\Skyrim Special Edition\JCUser\rTats\settings.json file from RapeTattoos, and or your template file from the mod. Run your settings.json file through an online JSON format validator to insure there's no errors: https://jsonlint.com/ How to modify position definitions All the body parts are crudely defined by colors exact colors (RGB). You just grab a female body texture, and paint it the specific colors contained inside my reference pictures. You MUST retain the original sizes, which is 1024x1024 for the body and 512x512 for the face. License MIT - https://choosealicense.com/licenses/mit/ You can do WHATEVER you want with the source-code or binaries. I do not care Known Issues Little error handling regarding the DDS file formats. If the program force-exits, chances are your DDS file isn't in ARGB format, or an unsupported DDS format Does not map HAND tattoos yet due to lazyness Probably mixed up left/right on some of the arms/legs. Easily corrected by just color swapping Assumes your files are all RGBA Other Virus-Total: https://www.virustotal.com/gui/file/d4fcb7c5f97df720a09f452f730ee9db88e94cdf86145feb2d4ab22999ef4f63/detection