Jump to content

[AAF] RSE II: Combat Surrender and Abductions (12/30/19)


9 Screenshots

About This File

CSA.png.96af1258ba59c9b6f9bfd1041563aa55.png

 

Combat Surrender and Abductions has finally been completed!

At this time, all functions and features of the mod are in place and working.

 

That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfect in previous iterations of this mod. What once was broken, no longer is. No longer will there be locked AAF actors without animations playing (fringe cases aside, which I cannot account for, but you do have the CSA Reset Hotkey to unlock in those moments). No longer will talking to surrendered enemies fail to work. No longer will robberies point to the wrong actor. This is the pinnacle of RSE Combat Surrender and Abductions, the version you have always wished it to be!

 

What does this mod contain for features?

  • Combat surrender mechanics, whether automatically triggered by low health or manually entered into.
  • You have the ability to make hostiles surrender to you. Talking to them, you can kill them, rape them, let them go or access their inventory.
  • Various pre-assault outcomes, like restraint application, robbery, etc.
  • Sexual assault functions, featuring many options to tailor this phase of your surrender.
  • Post assault outcomes featuring being robbed, beaten, teleporting to settlement locations and abductions.
  • If player abductions are disabled, you can opt to allow companions to be taken.
  • If player abductions are enabled, companions use the settings within the player functions.
  • Player abductions features scenarios for rape, beatings, being drugged. Also escape and recapture mechanics.
  • Abductions are a great role playing mechanism to enhance your games!
  • Full featured MCM with many controls that allow you to tailor every aspect of the features of this mod.

 

This is not just a mod about sexual assault and doesn't feature scenes of multiple partners or such. Think of it more as an extension of the combat system that happens to include a sexual assault component, alongside a myriad of other surrender related features.

 

Requirements:

 

This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.

 

A functioning installation of AAF.

 

MCM -> https://www.nexusmods.com/fallout4/mods/21497

 

Installation:

 

Make sure your F4SE is up to date and functional!

Make sure AAF is up to date and functional!

Make sure you can use the MCM via the pause/load/save menu!

Install this mod with whatever mod manager you use or manually, if you are inclined!

Play away!

 

LEGAL:

 

The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Combat Surrender and Abductions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.


What's New in Version 12/30/2019 10:40 AM

Released

Current Build

v3.1 - adds missing Robbery karma scripting and updates scripting to not require source for CAP, if not installed.

 

Previous Builds

v3.0 - adds Crime and Punishment karma links, some Hardship integration options and MCG integration.

v2.9 - Skipped this version number.

v2.8 - Adds MCM control to disable passage of time when knocked out. Adds links to Crime And Punishment's karma & crime systems.

v2.7 - adds two new controls to the MCM.

v2.6 - Adds keywords to reference alias fills to prevent mannequins and turrets from being selected as rapists.

v2.5 - adds Silent Takedown mechanics to player abductions. REQUIRES: RSE II Resources ESM v0.9!!!

v2.4.9 - Further tweaks and fixes for Abductions.

v2.4.8 - Further bug fixes and improvements to Abductions.

v2.4.7 - Quality of life improvements and bug fixes.

v2.4.6 - Corrects a typo on abduction visitation timer refresh code.

v2.4.5 - Refinements to auto-surrender function and added extra redundancy to timers for visitations during abductions.

v2.4.4 - Adds mcm slider for Real Handcuffs application chances to Player Abductions.

v2.4.3 - HOTFIX for 2.4 related issues. Adds companion assault chances to player abductions, if a companion is with you.

v2.4.2 - HOTFIX for 2.4 related issues.

v2.4.1 - HOTFIX for 2.4 related issues.

v2.4 - Changes, bug fixes, additions - all too many to list. Go HERE to read the details.

v2.3 - Another Massive bug fix update.

v2.2 - Massive bug fix update.

v2.1 - FPE and Advanced Needs integration, plus a new visitation type during abductions - random beatings.

v2.0 - Bug fixes, karma system integration and new animation tag settings.

v1.9 - Bug fix and packaging fix for DC guard and Minutemen combat surrender / imprisonment.

v1.8.1 - Fixes survival mode force-feeding quest initiation.

v1.8 - Loads of changes and additions and bug fixes. Read HERE for the details.

v1.7 - Maintenance update. Small code and packaging tweaks and corrections. Force Feeding for starving survival players.

v1.6 - Too many changes and updates! Read HERE for the details.

v1.5 - PLAYER ABDUCTIONS ARE BACK!!!

v1.4 - Sends the player to Diamond City Jail if they surrender to DC Security guards or to Minutemen. REQUIRES RSEII Resources ESM v0.7!

v1.3 - Adds simplified companion abductions back into the mod.

v1.2 - Adds alt-outcomes! Requires RSEII Resources v0.5!!!!!!

v1.1 - Maintenance update to correct some noted issues - also add ability for enemies to steal ALL of your DD keys when they slap you in a DD.

v1.0 - readds Devious Devices support to the mod (requires Roggvirs DD Items Mgr to be installed too). NO DEPENDENCIES!!!

v0.9 - Readds all of the original RSE CSA post-assault outcomes. New teleport function - teleport to last used bed!

v0.8 - Adds Last Man Standing to the mod - last combat enemy may go frenzied instead of surrendering to you.

v0.7 - Readds STRENGH IN NUMBERS anti-surrender mechanic for hostiles whose number is greater than a provided threshold.

v0.6b - NPC surrender is now in the mod and fixed!

v0.5 - fixes MCM for auto-surrender and removes reflias package for last assaulter, so they wont follow up at end of cycle.

v0.3 - attempts to block events from NON-CSA AAF animations.



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use