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About This File

~~ Fresh Start ~~

This mod adds a set of starting options to your Summer City experience that allow you to add some new twists and turns to how you play the game.

Finances: Tired of being short on cash when you start the game? Or want to have even more of a reason to get out of the house and get to work? Now you can choose how well off you are at the start of the game. You could have as much as $10,000 in your bank account, if you want. Or you can start out owing a $15,000 debt to the bank, with only a couple weeks to start making payments or they'll enroll you in their 'compliance program.'

Employment: Want to skip the hiring process and begin the game with a job offer in hand at Dynapill? Sure. Want to have to work as a secretary first? Yep. Maybe you would get a kick out of an X-Change internship that requires you to show up to work on a pink? Or maybe you would like to start as the office plaything, stuck as a secretary for the first little bit, with a very high sexual reputation hanging over your head and getting you groped?

Secret Kinks: Everyone has their "thing" and now you can, too! Have a handful of Summer City specific fantasies to pick from, each of which can lead you down a dark road of satisfying compulsions and guilt free sex. (Or extremely guilty sex if that's your thing, perv~!)

Quirks: The vast, vast majority of people react to X-Change as intended, experiencing the effects you would expect based on the pill they have taken. But if you want, you can be the exception-- someone with a little twist of tainted DNA or some hidden predisposition that will leave them experiencing some unexpected side effects when they take an X-Change.

Pick your poison and have fun with it, or turn on Locked Randomization to find some unexpected excitement!

Edited by McLurkington


What's New in Version 0.1.12

Released

v.0.1.7
- Fixed an issue with mismatched capitalization in certain side effect names/ID strings between the mod the the base game. 
 

v.0.1.8
- Fixed an issue with missing [around] tags breaking the mall cop encounter.
 

v.0.1.9
- Fixed randomized options always being locked, instead of only being locked on a Surprise Start or when the Randomize and Lock option is selected.
- Fixed one CSS formatting issue (didn't really cause a bug, but caused some dropdowns to look a bit odd.)

v.0.1.10
- One last update for the day, adding a passage that corrects any of the incorrectly capitalized side effect names when loading older saves from v.0.1.6 and earlier.
 

v.0.1.11
- Turns out I lied! Have another tweak. I swear this is the last one. Ensured that options are randomized if Surprise Start is enabled, even if the Randomization option isn't set.

v.0.1.12
- Corrected one instance of `(is_bimbo:)` to `(is_bim:)`



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