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NightScenes and Naked NPC 1.0.0

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About This File

EXTREMELY PROOF OF CONCEPT Mod that allows you to start a sex animation with Any NPC, on the street, Also has super jank Defeat Mod implementation.

Got bored and made this mod with Claude Codes help. 

THIS MOD IS SUPER JANK,  I took the easiest route for all of the hard problems, so for example, when I found out that the game does not have proper nude bodies for most random street NPCs (Their clothes are their bodies in the vanilla game) I had to make a mod to strip them that essentially swapped their body with another body, this doesn't always work properly often times the NPC's body will be fragmented and missing parts.  There is no Free cam when animation starts you still control V, you can basically just watch the animation play. 

Really want to stress I just did this out of boredom and it was something to do, don't expect me to support this heavily or anything, it is what it is. If anyone wants to try improving it they have my full permission to do whatever they want.

Dependencies (May be forgetting some, not sure.)

NightScene Framework

  1. Cyber Engine Tweaks (CET)
  2. Redscript
  3. Codeware
  4. ArchiveXL
  5. AMM (recommended, for auto-loading pose packs)
  6. At least one animation pack (PONC, gh0st, etc.)

NakedNPC

  1. Cyber Engine Tweaks (CET)
  2. Redscript
  3. Codeware
  4. Naughty Wishes by BusyVampire (for male genital meshes -- without this, male NPCs will be nude but without genitals)

User Feedback

Recommended Comments



mummble

Posted

Got female body to work.NightScenes_PlusNakedNPC.zipIt'll use whatever the base body is which is t0_000_wa_base__full.mesh. Been working on the defeat part and pretty difficult making some progress but its slow

scythe000

Posted

On 5/14/2026 at 11:28 AM, Altharos said:

I got the the error that said that redscript failed because of the mod so i made a logs.reds in r6\scripts with 

public static func LogChannel(channel: CName, message: String) -> Void {

}
in it .
Which did make so i don't have the error anymore but the mod does not seem to work.
i read the files a bit and it seem that the animation are supposed to trigger on death(near death with a hp threshold) or on using the interraction button on npc but neither of thous have seem to be working for me.

This worked for me, thank you!

Provedormor

Posted

SOoo, how its going with the defeat part? Its cool to see complex mods like this in cyberpunk, I thought cyberpunk mod would be stagnated in mods like "look this porn ad!" or "look this bikini you can use on V, yes you will not see 80% of gameplay but its cool for AMM or Photomode", I wish lucky for you! 

mummble

Posted

Sorry for lack of update currently in the process of moving actually will get some more time to work on it this Sunday though!

Halakason

Posted (edited)

@mummble I recommend publishing it as a separate mod, especially given that you have permission by the author to do so. You will get more eyes on it too...

 

Quote

Really want to stress I just did this out of boredom and it was something to do, don't expect me to support this heavily or anything, it is what it is. If anyone wants to try improving it they have my full permission to do whatever they want. - DorkundusChungus

Edited by Halakason

Seems like a cool mod, but i cant get it to work because for some reason the pleasures of night city animation pack doesnt want to show up on the animation list of this mod. Does anyone know how to fix or just things that i should try to get it working?

CP777

Posted

On 5/16/2026 at 5:49 PM, mummble said:

Oh I know but if the core mechanics such as stripping, naked body model, redressing don't work then there isn't really a point for the death and combat part. You'll just have the animation playing and nothing else. So have to get all that fixed first before even touching the combat. I need to do the female body next and probably look into entire male bodies see if an npc male replacer mod can fix it with the seams. Also anyone else is free to work on this as well since I only have weekends mainly to work on it. I am just using claude code to help and slowly figure things out most of the time.

Edit: With that being said I got the male body to work with no seams! I also fixed the genitals always being white so now they will be the skin color of the npc. Tomorrow is the female body which I hope should be easy since it should run through the same stuff as the male. I want to try and use f80hs curvy body but I am not sure if he overwrites the female vanilla npc body. I plan to look into using this mod: Curvy NPC body mod and jiggle setup at Cyberpunk 2077 Nexus - Mods and community once thats done I can start dicking around with the combat part

NightScenes_PlusNakedNPC.zip 95.02 kB · 16 downloads

 

....if only a real coder/modder creates a complete packaged mod for end-users and not some multi layered 100% dependency actual script mods from OG coders that know what they are doing to run your sub mod... This would be a decent mod in theory. Meaning, a mod that is released without having to download from multiple script packages as this is subpar and honestly, quite simple to make even using ChatGPT.

 

Just keeping it real 

Halakason

Posted (edited)

16 hours ago, CP777 said:

 

....if only a real coder/modder creates a complete packaged mod for end-users and not some multi layered 100% dependency actual script mods from OG coders that know what they are doing to run your sub mod... This would be a decent mod in theory. Meaning, a mod that is released without having to download from multiple script packages as this is subpar and honestly, quite simple to make even using ChatGPT.

 

Just keeping it real 

 

Well pardon me sir. Excuse the shit out of my goddamn French, but what the fuck are you talking about? Do you even have an inkling on how modding works, and how unique it is on a per-game basis? It's not as simple as slapping on Notepad++...

 

Hooks like CET and Redscript exist for a goddamn reason. And yes, you NEED to use them.

Edited by Halakason
Provedormor

Posted (edited)

20 hours ago, CP777 said:

 

....if only a real coder/modder creates a complete packaged mod for end-users and not some multi layered 100% dependency actual script mods from OG coders that know what they are doing to run your sub mod... This would be a decent mod in theory. Meaning, a mod that is released without having to download from multiple script packages as this is subpar and honestly, quite simple to make even using ChatGPT.

 

Just keeping it real 

kakaka, if its "quite simple to make even using CHATGPT" so do it for us my friend!

Edited by Provedormor
mummble

Posted

Back on it this weekend! Ya I will publish it as my own mod eventually. Probably once the defeat is working. I wish I knew more about redscript programming but this is teaching me a lot. Eventually I'd like to remake it not with just using claude code LOL

mummble

Posted

Quick question for people who see this thread. For the defeat the way it works now is that its automatically doing it once the npc goes into the defeated position. Would it be better if instead once they are defeated you have to press the interact button on them? I am getting a lot closer and right now I have the animation on defeat I am just having some issue where the npc will still die before the animation start so this would make it a bit cleaner of a loop.

Provedormor

Posted

6 hours ago, mummble said:

Quick question for people who see this thread. For the defeat the way it works now is that its automatically doing it once the npc goes into the defeated position. Would it be better if instead once they are defeated you have to press the interact button on them? I am getting a lot closer and right now I have the animation on defeat I am just having some issue where the npc will still die before the animation start so this would make it a bit cleaner of a loop.

a button would be better i think, 

One question too, the fem pc can be defeated?

Halakason

Posted (edited)

13 hours ago, mummble said:

Quick question for people who see this thread. For the defeat the way it works now is that its automatically doing it once the npc goes into the defeated position. Would it be better if instead once they are defeated you have to press the interact button on them? I am getting a lot closer and right now I have the animation on defeat I am just having some issue where the npc will still die before the animation start so this would make it a bit cleaner of a loop.

 

Yes a button is much better and probably easier, however this needs to be tested for sure. As PED Damage Overhaul mod and other gameplay mods can affect this greatly.

 

Also hoping for some FemDom (FxM and FFxM) applications to this, I want my Male V to get dommed on, 

Edited by Halakason
mummble

Posted (edited)

8 hours ago, Provedormor said:

a button would be better i think, 

One question too, the fem pc can be defeated?

Yes fem pc can be defeated as well! Both male and female. Right now it happens to the pc automatically when you reach below a hp threshold. I have been mainly working to get npc defeat working first then will fix up pc. Going to change it to be a chance of it happening instead.

 

 

56 minutes ago, Halakason said:

 

Yes a button is much better and probably easier, however this needs to be tested for sure. As PED Damage Overhaul mod and other gameplay mods can affect this greatly.

 

Also hoping for some FemDom (FxM and FFxM) applications to this, I want my Male V to get dommed on, 

Ya damage overhaul stuff will be hard to test with since some people while have a bunch of different damage mods. Eventually I'll add a tweak to up the chance of npc being put in the defeat state so it happens more often. Though you could always just use the non damage gun mod as well 🤔

I also need to do something with animations as well. Add some sort of tag system for different types of sex position and styles but thats later

Edited by mummble
Provedormor

Posted

18 minutes ago, mummble said:

Yes fem pc can be defeated as well! Both male and female. Right now it happens to the pc automatically when you reach below a hp threshold. I have been mainly working to get npc defeat working first then will fix up pc. Going to change it to be a chance of it happening instead.

 

 

Ya damage overhaul stuff will be hard to test with since some people while have a bunch of different damage mods. Eventually I'll add a tweak to up the chance of npc being put in the defeat state so it happens more often. Though you could always just use the non damage gun mod as well 🤔

I also need to do something with animations as well. Add some sort of tag system for different types of sex position and styles but thats later

Great! Really eager to see it working!

scythe000

Posted

Ohhh...I was wondering why sometimes after a shootout, I see a clone of myself fucking the enemy, or just a sex animation in the air, and then i teleport back into myself.

VenomousOuroboros

Posted

I hate to complicate this before it reaches cruising altitude (it got off the ground, but it's not quite where you plan for it to be yet),
buuuuut...
what do you think about weaving some of its features (i.e. a player defeat scenario) into this Police mod: https://www.nexusmods.com/cyberpunk2077/mods/30470

 

Just a thought for the future.

Halakason

Posted (edited)

On 6/19/2026 at 10:30 AM, VenomousOuroboros said:

I hate to complicate this before it reaches cruising altitude (it got off the ground, but it's not quite where you plan for it to be yet),
buuuuut...
what do you think about weaving some of its features (i.e. a player defeat scenario) into this Police mod: https://www.nexusmods.com/cyberpunk2077/mods/30470

 

Just a thought for the future.

 

Not recommended, that Police Mod clashes with many other Police mods. Therefore forcing players to use that specific mod will cause compatibility issues for the rest.

 

Either it becomes an optional factor, or build a custom "Defeat" system akin to the Skyrim Defeat systems such as Acheron etc.

Edited by Halakason
VenomousOuroboros

Posted

@Halakason: I get what you're saying.  Maybe in the future, after a solid v1.00, this can address some of the other specifics (police arrest, scavver scenarios beyond just gang violence, corpos taking V directly to perilous "bad end" outcomes).


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