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Goblin horde redux (at the right place this time) 1.2.0

   (3 reviews)

4 Screenshots

About This File

Preface:
An updated and partially reworked goblin horde mod. This mod hasn't had the cleanest of development, it is essentially just a pet project of Endo's, which had 2 other addons created for it as pet projects of Tacomarine and Elvslayer. In a way, I am but the next one to do so, I am not a good modder, so don't expect too much content wise but I will do my best to upkeep this page and update the mod to newer versions at a bare minimum so it doesn't get buried in obscure comment sections and discord threads again. 

Steam workshop link:
https://steamcommunity.com/sharedfiles/filedetails/?id=3629196257

Changes from Tacomarine's addon:
-Includes Elvslayer's events
-Reworked most events
-Wip rework of ancilliaries
-Fix MANY typos and missing descriptions

Changes since I started working on te file again:
-updated for 7.0

-reworked 

Description:

A lewd addon for the greenskins race (any lord)

If you accept the goblin's challenge (dilemma on turn 2, click the 1st option for all) and finish an easy quest, you'll gain access to 2 new buildings, letting you recruit new slave units,  a few extra new units are also scattered about.

New ressource; slaves. used in some new events and as replacement for scrap to upgrade slave units

New goblin enslaver generic lord, specialised in buffing slave units

New ancilliaries gained from fighting other races with unique (slightly op) effects (similar to community beastmen

 

Rakarth style mechanic to capture and recruit certain units (see update notes)


And a few other random things thrown about

Future plans:


Short term (in the works):

-Add new images for the reworked events (shamelessly stolen like most everything in the original mod and addon) provided by someone
-Finish reworking the ancilliaries
-Fix the remaining bugs

Long term (I will look into it but no promises):
-Fix the janky animations that 7.0 broke
-Finish and integrate a unit rework someone made
-Fix the quest battles and generally make them not shit
-Old world compatibility
-Add a mechanic for other races so you can recruit the units while playing them (for Slaanesh and corrupted playthroughs notably)


What's New in Version 1.2.0

Released

Fixed various bugs (should now work for v8.1)

New mechanic: slave pen

 

A Rakarth style mechanic that will fill a pool with various units upon fighting, conquering and raiding certain races (mostly humans for now) for instant recruitment at any time, the mechanic is rather simple right now, don't hesitate to suggest additions and modifications for it

 

Due to 8.1 breaking the mod, I saw an opportunity to realease the mechanic early while pushing the fix, so do note that the notifications have placholder images for now and the system in general hasn't had any deep playtesting 


User Feedback

Recommended Comments

DasKebab

Posted

I hope you have plans to add anims like Community Beastman did

lypt

Posted

3 hours ago, DasKebab said:

I hope you have plans to add anims like Community Beastman did

check the discord server

DasKebab

Posted

46 minutes ago, lypt said:

check the discord server

 

Ouh neato, found the match combat.

If only theres a naked orc replacer as well but it is what it is

Co11ector

Posted

On 2/16/2026 at 12:03 PM, lypt said:

check the discord server

what discord server? for community beastmen? can you link it

MOutRo

Posted

Doesn't work anymore under the 8.1 patch

Topgun689

Posted

4 hours ago, MOutRo said:

Doesn't work anymore under the 8.1 patch

yeah I know, all cause the changes in slot number to massive orcal bricked the buildings, already fixed internally, will be pushed along with new content I'v been working on soon

PalatinePhoenix

Posted

Anyone else get a bugged Goblin hero? he's kinda shirtless and only has one variant

 

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