About This File
After playing around with the basic scrips i decided to work on more of a proof of concept feature for bac (Being a Cow.) so the scripts can be a bit slow and may also not work if spam opening many containers
This feature is meant to tie into the start of bac where the player slowly becomes curious about Lactacid and Blended Lactaction which drives them to eventually try it themselves.
Scripts are auto setup into triggers with recommended events and chances.
Scripts:
bac_curious:
This script runs on the "Top of the Hour" trigger and will increase or decrease curiosity depending on if the player had Blended or regular Lactacid in their inventory
bac_curiousDrinkLactacid:
This script runs on the "Top of the Hour" trigger after bac_curious and depending on curiosity levels have a chance to drink Blended or regular Lactacid
bac_curiousSeeLactacid:
This script runs on the "Player Opened Inventory" trigger and will increase curiosity if the container contains Blended or regular Lactacid. At higher curiosity levels will also automatically loot them.
bac_curiousdebug
This script will display the values of the 3 global variables. Run via console command: slt run "bac_curiousdebug"
Requirements: Being a Cow and all its requirements
Recommended: Any mod that will add Blended and regular Lactacid to more npcs and containers.
I am so bad at updating these files correctly.
Edited by thorax339
Bug fix
What's New in Version 1.2.0
Released
Fixed a bug in the bac_curiousSeeLactacid script that made it so Lactacid wasn't being taken when at 25 curiosity and instead had to wait until the Blended could be taken at 75 curiosity.
Added a chance to reduce Curiosity when the main bac_curious script was ran instead of 100%. Found it to drain a bit too quick.
Overall, started adding comments to each line of script incase people want to customise values.
Removed the bac_curiousupdate script.
Removed previous versions of scripts.
Updating mid save should be fine, personally have not had any issues.